New fighting style: Piercing fist

New fighting style: Piercing fist
effort 2.333333333333333 9 quality 2.222222222222222 9 reasonability 1.071428571428571 14

THIS IDEA HAS BEEN SCRAPPED. VOTE ON THE POLL ON THE COMMENT 13 REGARDING A REWORK.

Description

Piercing fist: A fighting style that focuses on delivering blows coated in magic energy that destroy the target from the inside, capable of breaking through the strongest defenses.

Stats

x0.95 damage
x1.05 attack speed
x0.85 attack size

Mechanics

Piercing fist, unlike most damage sources, cannot be blocked or parried. Instead, blocking or parrying it will increase the damage dealt as well as knock the target back. The damage increase for blocking or parrying is equal to the damage decrease that would’ve happened if the target could block or parry the attack. The knockback inflicted on targets that attempt to block is equal to a normal parry’s knockback, and the knockback inflicted on parrying targets is twice that.
For example, little Timmy has Piercing fist and fights little Jimmy. Little Timmy’s attacks deal 100 damage. Normally, by blocking, little Jimmy would reduce little Timmy’s damage to 45, or to 10 by parrying. However, since little Jimmy is ignorant of Piercing fist mechanics, little Timmy will instead deal 155 damage if he blocks, or 190 damage if he parries.
Each attack inflicts the Pierced status effect. Targets with this effect take 5% more damage from Piercing fist for 5 seconds, and the effect stacks up to 8 times. If the target is hit by Piercing fist when at 8 stacks of Pierced, the target will take 100% more damage alongside the Pierced damage bonus and be inflicted with bleeding. If the status effect runs out, they will take damage equal to the last attack, multiplied by the bonus.
For example, little Timmy starts beating the everloving shit out of little Jimmy, one punch at a time. At the first hit, he deals 100 damage. The next punch, he deals 105, then 110 damage, and so on, until he reaches 8 stacks. Then, he will deal 240 damage instead. However, if he slips up at 5 stacks, dealing 120 damage with his last hit, then, when the effect runs out, little Jimmy will take 24 damage.

humble suggestion smuggling?

Honestly, the piercing part is ridiculous, being punished for our only defensive tool widely available is stupid.

The Combo part is cool, i could see it working if it had lower base damage, Its like Crystal magic. but will always apply.

1 Like

Good idea, but needs some serious tweaking.

1 Like

bad

I’ll assume the damage-through-blocking is what’s hated

1 Like

Highest damage multiplier and third highest speed multiplier? Cannot be neither blocked nor parried and gets a damage+knockback boost when it is? Self damage synergy status effect that stacks up to +100%, as well bleed?

I think the concept of the self-damage mechanic could be interesting in some way, but overall the fighting style doesn’t seem too mechanically feasible in my opinion

4 Likes

Curse users trembling in their boots when they see the piercing-fist zerker with opticalcord’s strength javelins fr…

i’m going to throw you off a cliff

1 Like

Yeah I think this is more on Vetex tbh…

Being completely honest, this just feels like you took knocking fist and vanish fist’s gimmicks and slapped them together, and for some reason made it also ignore parrying.

1 Like

Why knocking and vanishing fist? It neither paralyzes the target nor does it make you vanish

Because you slapped aspects from both of the styles onto this one. (Landing consecutive hits gradually increases your damage, landing a hit at max stacks greatly amplifies the damage and inflicts a debuff. Attacks are capable of ignoring a person’s block/parry.)

I’m not giving up, I’m scrapping the bit where it goes through blocks and parries, but what should be its other gimmicks?

What should be Piercing fist’s gimmick(s) instead?
  • Pierced status effect is good enough of a gimmick
  • Slightly more damage goes through blocking compared to other damage sources
  • Small damage bonus against targets with high health
  • Extremely good clashrates
  • Burst of damage behind target when target is hit by a technique
  • Lower damage bonus for pierced but make it a DoT effect
  • Something else
0 voters

@dukeshade @MrYes @Divanochi @DubiousLittleTyp0 @realisticbanana @Khidorahian
Yeah sorry for the mass ping but I am not giving up on it, V O T E

No
!

Then vote on how to fix it
Pierced status effect is staying but it’ll be changed

the pierced status effect could only ever possibly make sense if multihits only counted once, and even then its blatantly op the way its described

Vote. On. The. Poll.

no the whole idea kind of sucks if i’m being polite

1 Like

I am not giving up on my child
Yet

abort it

3 Likes