Does anyone know how the new weapon tier scaling works? It got updated in the easter patch (1.17.19.6) and I’m completely lost as to how it exactly works
The change for those who doesn’t know:
The tier scaling formula for weapon skills and spirit weapon rites is now identical to that of magic spells and strength techniques (old behavior inherited from WoM that made tier scaling past tier 3 too high)
I might just be stupid or having a brain stop but I don’t know anymore
previously:
weapons take 100 points per tier up until T4, at which point every tier past takes 200 points each
current:
weapons take 100 points per tier up until T3
T3 → T4: 150 points
and then for later levels:
T4 → T5: 150 points
T5 → T6: 200 points
T6 → T7: 300 points
The confusing part is if that for example it costs maybe 130 weapon points to learn pgale on a regular staff, but does that mean it’s just tier 1 if you have 130 skill points into weapons and use that move?
Combining all this with how all skills have different skill requirements and putting them on different weapons makes them have different requirements like how old and regular weapons works makes my brain fry
How would that scaling work on classes like savant and would certain weapons / weapon types have tier caps?
It is based on the lowest requirement that you can use the skill. For example, Whirlwind on a Sword will be tier 2 at 100 weapon stat (for Warrior), not tier 1.
For rare skills, the tier scaling is treated like a 1st skill.
There is a bit more complication to this overall but generally that is how it works.
It’ll take so long to get to higher tiers :,)
I guess that’s fair, but even T4 seems so far away, I just want to throw a big sharp bird by spinning my sword around a lot