If you wish to become a Paladin and make all the pure attack builds cry when you dont get one shotted by their moves, and even put a huge dent in their hp then I’d follow this.
With every level you obtain, you get 2 stat points. There are various options to put your points into. You could invest into weapons, if you like relying on other items, or into strength, if you really want to throw away any strategy and run right into battle. Though, if you wish to join the rank of Paladins, you’ll want to invest into vitality and magic. The points in vitality keep you alive, while the points in magic give you a strong and ranged offensive source.
To be a Paladin, you need at least 40% of your points in vitality and 40% in magic.
These might seem meaningless at first, but they hold a purpose. To understand this, it is easier to look at the classes it comes from first.
The main classes a Paladin comes from are Warden and Mage.
Wardens are builds with at least 61% of their points in vitality. They are the tankiest build and can take a hit from any attack. This keeps them healthy in a fight, but they lack lots of offensive capabilities. They are capable of using a spiritual weapon though.
Mages are a class that has at least 61% of their points in magic. This class poses very high versatility and offensive output. Their hp is garbage though, and they’d fall over to a feather
When you are a Paladin you can obtain the benefits of both of these classes. With every point in vitality, you get points in hp. Like a Warden you can tank hits. Regeneration is percentage based too, so the more max hp you have the more hp per second you regain. Alongside this you have the potential to use a spirit weapon.
You also gain the benefit of a mage. You are given a versatile offensive source of magic. With this you can learn 2 base magics + a lost or ancient depending on which you prefer. This gives you an incredible range of offense. You also can use lost spells and potentially arcanium weapons too. This gives you even more versatility than before.
There are many reasons a Paladin is better than a Mage or Warden. Mages fall short in hp. With all that offense and the power of a God on their side, they sacrifice their ability to survive. Alongside this, who will really effectively use 5 different magics in a battle. As for a Warden, they clad themselves in armor but lack any serious form of offense. These shortcomings are assumed until AO comes out, so take it with a grain of salt. A Paladin is simply a beautiful blend of them both.
Currently, the Paladin has 2 planned awakenings alongside other classes.
The first awakening will give you a 2nd base magic.
The second awakening will give you 10% dmg reduction as well as a tiny dmg boost to magic, weapons, and fighting styles.
This guide will be updated as I learn more about the class, that is until I change this message
- Yes, I wish to be superior
- No, I’d rather be inferior