Add the ability to claim a randomly generated dark sea island. Doing so will allow it to spawn in a random, but set, location in the dark sea (either anywhere or in the layer it was found in).
This would allow players to do semi-consistent runs to their island and back, assuming they find out where it is and assuming islands don’t spawn in the way.
Since this is such a niche mechanic, I don’t see much of a reason to make a unique claiming flag just for dark sea islands, unless there’s something that fundamentally blocks regular claiming flag from claiming islands for individual players.
This claim does not belong to your clan. Instead, each claimed island belongs to a single individual (one island per person, of course). The default name for each island is “Player’s Island”, though this can be renamed later. Regardless of the name, the island’s subtitle shows who the island belongs to.
These islands only appear when their owner is in the server. As a result, there would be a maximum of 14 islands per server (and that’s just on completely filled servers!) As a result, the chances of finding any of these islands, let alone your own, is quite low.
There are various extra mechanics that could be added onto personal Dark Sea islands, but I’m not particularly interested in giving these islands any unique qualities.
Reasoning
There are a couple of reasons why one may want their own dark sea island.
A semblance of consistency in the face of the Dark Sea’s chaos.
Conversely to reason 1, consistency that sticks out like a sore thumb can be seen as an extra layer of inconsistency. You really don’t know what to expect out there!
An island looks cool (maybe it’s one of those island types with wacky terrain)
An island with easy or predictable chest spawns (me when I find an island that isn’t tall)
Obviously, a mechanic like this isn’t practically useful. It’s meant to add a little more depth to a part of the game that has quite a lot already.
it’s like combining the rival mechanic with a lag machine
the entire theme of the dark sea is that its the unknown
random brigs jump your ass in the later layers and you fight beings that are a shred away from being nonhuman
it just adds consistency to something that doesn’t need consistency, and makes the entire thing fall apart (yes, one named island might be shocking, but thousands of these and the while thing just feels stable)
i see no point in adding it other than “we don’t have it, why not have it ?”.
not to mention if the island itself is as you said your own words random to find then what makes it any different than a random island ? (i’d argue u are more likely to find an island similar to the one u captured before finding the island itself)
and assuming u make it more likely to find that island wouldn’t that ultimately make it abuseable ?
EX : Giant islands that have taint sea urchins can have up to 20 urchins that’s assuming u are not staying to fish or something. a singular urchin sells for 100 galleons which means u would be guaranteed to get 2k galleons ontop of ur dark sealed chests for everytime u DO find the island.
Overall the idea is really random and i see no point in adding it other than potentially it being there to be abused for extra profits (or safe fishing spots)
While i find the concept of having a house in the dark sea and building a family with an atlantean funny the idea doesn’t fit the theme of the Dark sea
I was thinking more along the lines of “huh, I swear I’ve seen that exact island before”. Sort of develop the feeling of the dark sea with more mechanics and features. Basically what you said, but framed as a good thing. I admit that the way the suggestion developed is very much not that, but unless vetex adds it as a hidden mechanic, it can’t really develop into that kind of experience.
Not… what I had in mind. I didn’t need that image in my head, thank you!
Broinski, this defeats the points of claiming (as its unreasonably hard to combat), and of the dark sea (it is unknown and ever-changing). Sorry, but I gotta hit you with the downvote.