Player Towers

Player Towers
effort 5.0 2 quality 3.5 2 reasonability 2.5 2

The summary of this idea is to enable players to create towers in designated places, just like how enemy towers work. This feature is mainly intended for faction players and normal players, not people that have guilds and clans because they are already able to build stuff on islands.

CUSTOMISABLE TOWERS, just like how swiftriders and goldsails pirates and their towers are different, players should be able to decorate both the interior and the exterior of their towers.

INTERLINKED W/ FLEET SYSTEM, This whole idea has the ability to work pretty well with the fleet system, devs could make it so that certain deckhands can stand in the player towers.

A NEW METHOD FOR INCOME, Towers can be used to generate specific items just like how guilds and clans can use reagent pots. Towers can be things like the library of skyhall and generate spirit weapons, or they could really really really slowly research rare spells….. or even lost knowledge?

MORE BELIEVEABLE PROGRESSION, Enemy towers that exist in the current game also work like this, they are built from the ground to the skies. A player’s progression could be much more visible to them unlike fleet power level, each floor would correspond to a player’s tower level.
We already have things like elevators in so many islands, so really high players could utilise these.

Additionally, I think that this would be an interesting feature because roblox playerbase in general likes things like building houses and stuff. Instead of having a mansion… you could have a tower? Wouldn’t this basically be an attractive feature to so many playerbases at once?

EDIT: Read Player Towers - #3 by Wappappaa
and Player Towers - #4 by Wappappaa
for more clarification.

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You should expand on the idea a bit more, give specific examples as to what each mechanic actually does.

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It’s basically enemy towers but players can make those.

First, you would choose a place to load them or build them, places of low importance would be okay for this… such as the empty islands around windrow or other islands that don’t have large civilizations
Imagine a game like bloxburg and think of how houses are built in those games, now make it slightly medieval and more fitting of this game and you’ll reach the customisation part. The decoration page clan buildings have at the moment are great as a start, more things such as library related decorations, like shelves and stuff are needed to be addded. All of the the decorations you can see in an enemy tower should be added to the decoration menu, like weapon racks or decorative chests, we already have piles of coins and stuff of that sort in the decoration page of the clan building tool.

Similar to how fleets work, there could be a tower manager or something of that sort, talking with that manager/deckhand would allow your tower to shift between tasks. or all fleet captains could simply be here. Or all of the deckhands you don’t actively use could stand in one of the floors, this would be a somewhat good idea to bring life to the idea of storing deckhands, instead of making things look like you are putting a deckhand to your inventory.

Income part would be really similar to the fleets, i haven’t thought much about it except the library-kind of thing because a tower like thing would work best when it’s producing things you would get from research.

Basically, each floor would be unlockable with galleons, and the further a tower progresses, there could be some tools could be given to people like the blue raven.

I’ve mainly focused on the customisation and faction parts of things, like a navy faction member setting up an outpost in the form of a tower would be really cool, wouldn’t it? Customisation is like the main motivation of this suggestion, you all could expand more on it if it sounds nice.

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My idea with this thing is that… just look at a screenshot like this:


Wouldn’t it be much more interesting to be able to build this by yourself in AO?
Players could build really nice towers if they were able to use assets like this. They are able to build like wonders in island building with so little varying items, being able to use all sorts of items like those would be crazy.

If those stuff had save files for different spots just like how clan building works, people could utilise this so much for roleplay. When NPC stuff are hopefully fixed, those towers could have NPCs in them that you can manually place, with lvl limits and number limits and stuff and create “mini-dungeon” like things for other players to raid

The thing I tried to do with this suggestion is proposing the base of an idea and letting other suggestors complete the idea and make it much more better than my version, the final idea wouldn’t be one person’s but the community’s in general

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The idea’s definitely interesting, you should put what you wrote here in the original suggestion by editing it, though

I can see the issue with letting players freely place furniture, though, such as people making swastikas with bookshelves and whatnot

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Well, they can absolutely abuse the clan building stuff as well, a button to report towers/player islands could be added when you are inside the boundaries of those to instantly report those or stuff of that sort. I’ll include the links to my 2 replies in the original message

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This idea’s really neat, I think a little more thought put into the actual mechanics would flesh it out more. A few questions and thoughts:

Would these towers just be glorified clan bases, or can they be on islands that are unclaimable like regular enemy towers?

I think this idea could also be a really cool avenue for clans to take infamy from other ones by raiding another tower, How it would work would maybe need some other thought put into it admittedly.

Would these towers need to be maintained to stay up? I’d imagine there needs to be some risk involved for an idea that allows for possible resource gain, like how the fleet system handles it. What if enemy pirate factions attempted to raid your tower as a event?

Again, this ideas really cool, keep expanding upon it!

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Wouldn’t it be confusing for passive players and fightable NPCs to have the same structure of outpost?

in a vacuum this idea is just perfect, but it kind of detracts from enemy towers, especially by taking their spawn locations.

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The only content part of this suggestion goes against how Vetex has designed fleets :sob:

I think this should be for all players, faction, guild, and clan.

“**A NEW METHOD FOR INCOME**, Towers can be used to generate specific items just like how guilds and clans can use reagent pots. Towers can be things like the library of skyhall and generate spirit weapons, or they could really really really slowly research rare spells….. or even lost knowledge]”

I don’t think being able to generate spirit weapons or research rare spells or lost knowledge is a great idea, but reagent pots make sense.

“The summary of this idea is to enable players to create towers in designated places, just like how enemy towers work”

I don’t think they should be able to replace enemy towers, otherwise the entire server would become player towers. Maybe have them located elsewhere if this was to be added?

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we have the clan building system which would allow people to make one of those that you could see from a sky island, im sure its fine if people can place their own furniture. I just want a customizable player home and yknow what? big ass tower does it for me.

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@Dudeman

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  • This could be used seperately for both guilds, clans and players in factions and those who are not in any at all.

    Would these towers need to be maintained to stay up? I’d imagine there needs to be some risk involved for an idea that allows for possible resource gain, like how the fleet system handles it. What if enemy pirate factions attempted to raid your tower as a event?

    • Yes, both are really nice ideas.

Their spawn locations could be different imo. I also can’t think of a way to solve the thing you mentioned other than using designated places for towers… or something like this: Player Towers - #7 by flamyboi ( last paragraphs )

Well, thinking about it like fleets and an admiral’s tower would make sense tbh. I’ve seen other people suggest things of this sort in other posts, not the tower part but the part about “feeling more like a fleet admiral”.
I dont think this would be added to the game or something like that as it is explained here, but instead it would be an expansion to either island building stuff or fleet system.

I quite agree that it would make sense actually, however that wouldn’t convince vetex lol. Not that he reads these anyways.

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I think this should be for all players, faction, guild, and clan.

I said mainly because clans and guilds already have their islands and stuff, while normal players and faction players don’t have something like that. This could be used for all players imo.

I don’t think being able to generate spirit weapons or research rare spells or lost knowledge is a great idea, but reagent pots make sense.

This requires us to think a little bit more on this tbh. The functionality or how you can get drachmas from it could differ just like how it does in the fleet system.

**I don’t think they should be able to replace enemy towers, otherwise the entire server would become player towers. Maybe have them located elsewhere if this was to be added?
**
I think you might have misread my text. I’m not saying that they should be replaced by player towers. Player towers could have a special place prepared for them to exist or something like that. They could even be on the sky islands….

welp, it would be nice to give him some kind of inspiration or stuff about this, maybe he could come up with something completely different just from this post. We don’t really know much about the universe he is creating since he is the creator.

I really like the idea of having homes as well. That’s why I’m suggesting this thing. Maybe we could have mansions on the sky islands..? ( absolute insanity )