darkflame? what’s darkflame?
A retconned grand fire magic/curse, iirc it was about fire’s ability to spread
darkflame these nuts in your mouth hghghahahahahahah
darkflame? what’s darkflame?
darkflame these nuts in your mouth hghghahahahahahah
dementia? what’s dementia?
dementia these nuts in your mouth hghghahahahahahah
Goopman? who are you talking to?
dark a flamebulance
crazy
I was crazy once…
They locked me in a room… A rubber room…
A rubber room with rats…
Has an unfortunate side effect of turning enemies into femboy twinks
ykw i’m making speed and atomic lost magic ideas
speed magic
stats
- high speed
- average power
- low size
gimmick ideas
i actually have a few ideas for how a potential speed magic could work, so i’ll just post each one separately and let people decide which one or multiple ones together they think would be good
- as spells travel / the longer a spell is active, the faster it gets
- applies a slow effect to opponents hit
- if the user is caught in their own attack’s explosion radius, they get a speed effect (aura would be interesting with this one)
- applies an attack speed debuff effect to opponents hit
- if the user is caught in their own attack’s explosion radius, they get an attack speed buff effect
- attacks create “clouds” when they finish which slow down opponents and any of their attacks that enter it while quickening the caster and their own attacks that enter it (this one might be my favourite tbh, just sounds cool)
atomic magic
stats
- generally average stats that get modified based on the gimmick
- clashing - overall good clash rates, but loses against magics whose elements aren’t made up of some kind of matter such as light or gravity
gimmick ideas
spells take however much of an attack that they manage to win a clash against, temporarily modifying the magic’s stats and statuses appropriately based on how much it takes. maybe shooting it right into the ground or ocean could also take some earth or water, or even high into the sky for air. if multiple kinds of attacks are assimilated, such as a snow blast and a magma blast, then they both modify the stats proportionally via a weighted average depending on how much of each one was taken compared to each other, but still apply both the attack’s statuses (so both snowy and melting in this case [though i suppose those particular statuses clear each other, but you get the idea]). there could possibly be the potential idea as well that a magic’s high stats would be of greater importance in this calculation than its low stats, so that absorbing multiple things doesn’t just give you a boring average of nothing.
as for which spell in particular uses the assimilated attacks, i have multiple ideas for how that works in specific, so i’ll do the same as i did for speed magic and just list them all for people to decide which they think is best
- the very next spell cast incorporates whatever was assimilated into it, modifying its stats appropriately
- there is a sort of meter that charges the more you assimilate, and once it’s full, the next spell incorporates everything your assimilated into it
- you can use what’s in the meter early if you fully charge a spell (could be annoying tbh if you’re just trying to aim)
- every x number of spells, you use whatever you have assimilated
Here is my idea!! I hope you all will like it!
magic ideas
So my first Idea here would be sands evolution
Extra sandy magic
- So basically its sand but more sandy so like when you get hit instead of getting the sandy status you would get the sandier status
- So its strengths would be that every attack is sandier
- If the user is caught in their attacks they become sandier
- stats would be as follows
attack size is SandierX Damage would be SandierX and attack speed would be SandierX rather than the damge of .975x speed of .95x and size of 1.1x
gun magic (metal mutation)
not an idea but a question
is pressure magic going to turn me into the honored one, the strongest of today, satoru gojo?