So Vitality is on the chopping block due to it being underwhelming/not as useful.
yes I know I can just quote him but I don’t want to ping the developer
So i’ve been brainstorming a few extra uses for vitality to make it a more viable stat to invest in. I didn’t do any scaling or maths or graphs here, these are just ideas.
Please note that I do not believe vitality should have ALL of the functions listed below
It’s either one or the other…or two. I know that vetex can accept parts of suggestions. If vitality could do all of the below at once it would become too OP.
Resistance to Temperature and weather
Currently, there are few ways to change your temperature other than:
- Charging your magic
- Getting hit with magic
- Changing clothes (???)
- Staying away from extreme hot/cold places and or weather
That being said, I was thinking that
Vitality could increase the time required to make you overheat or freeze in extreme conditions, thus making you more resilient to temperature without negating the risks of said debuffs happening to you given enough time.
tl;dr You will still overheat/freeze but vitality will make it take longer.
Resistance to Injuries
There are few counters to these other than food, waiting and potions.
Alright but what if the player isn’t a chef or an alchemist? This is where Vitality could come in.
Vitality could possibly decrease the chances of getting and injury OR make it heal slightly faster. It has to be one or the other so that it won’t negate the purpose of injuries once they are added.
Increase stamina (uhhh)
VERY on the fence about this one and I won’t be suprised if it doesn’t get accepted. It could possibly throw the game off balance.
For the proposal though, Vitality should slightly increase your base stamina, it should NOT increase your stamina regen. This will let you utilize more moves, more dodges (not many, like just 1 or 2 more dodges than the average joe) and not feel so limited.
Another huge issue with this though is that…stamina is to warriors as magic energy is to wizards. So warriors being able to spam more moves than a wizard is pretty bad. However note that wizards will be able to invest in vitality as well.
Increase the healing gained from potions/dishes (when used on themselves)
I genuinely don’t have any good reasoning or logic for this one oof.
Vitality slightly increasing the effectiveness of potions and dishes could give chefs and alchemist profession characters an incentive to invest in it.