Before continuing, any ideas below that could be quick to do before Vetex works on the Dark Sea would be appreciated and should/could be considered part of this.
Now onto my couple of suggestions:
Reduce the Atlantean Weapon Levels (uncommon)
This’ll be a similar change to that done on Vindicator a while back, but on the uncommon Atlantean weapons. In particular, this serves to grant warriors the 3rd skill of said uncommon Atlantean weapons for those that have them. So in this case the two that come to mind are the spear and cutlass.
Drawback Changes
I’ll cut to the chase, all I want is for Drawback to only affect the player in combat. So once the player attacks someone else, hits an NPC, or gets hit; drawback will then take effect. Until then, destroying rocks, trees, etc should not be reducing your health with each and every attack. Now you could always just take the armor causing the drawback off, but why force the player to do that every time they wanna run around and destroy stuff or use skills in general. It’s a very simple change too since it’d literally just be a conditional that checks when you enter the game or when entering/exiting combat.
I could add more but this is meant to be a quick and easy change and not a big rework for drawback.
TP T Jump Alt while climbing
This one is just for those cliffs, when pressing T + the jump button it should just do the regular T jump that you can do when climbing. That’s all, and it would pretty much enable us to jump at an angle vs in a straight line. Both have their uses with the TP jump being more efficient in straight climbing, and the angled jump is more efficient for certain types of jumps.