The user transforms their arm into a magic sword and lunges at their target at high speed applying their status effect (if any) on hit, knocking the target back and briefly stunning them (0.5 seconds) and temporarily pausing their energy regeneration (3 seconds). The spell will have a 10 second cool down.
Gives mages a close quarters ability that will reward the player on hit and punish any unsuspecting attackers.
right but what i meant is that sparta says this will give mages another close quarters ability when they already have snare which is already kinda weird saying that mages are a zoner class and shouldn’t be given this many options because you wouldn’t give berserkers a load of long range moves because they would all become savants, but i guess i’m overreacting a bit and damn i just accidentally wrote a paragraph
The thing is, at the current moment with mage being strong it seems like any buff or addition to them is uneccessary. But over time having only one defensive option will be really bad I’d imagine. Most people don’t even use snare so this, if anything would be an improved snare. If it is too much we could make it so that at first awakening mages can only have 1 snare type ability.