I think it’d be better to implement some kind of change to make enemies possible to approach and punish without tanking an aimbot attack at point blank than to just give melee immortality as a band-aid
semantics, the game is already out, anybody can play it. people have gotten too used to the current movement already for it to change without backlash, and honestly not much reason to change it, it would just cause problems
I mean, if it works better why not try.
People adapt quickly anyway.
It could be surprisingly good.
I also think vetex’s assumption of it triggering older players isn’t accurate, I think he would benefit cuz it might attract players who play games like deepwoken, rune slayer, and maybe BG games instead.
removing t jumps is way too drastic, it could be toned down to half its current effectiveness but even this is too much.
sure im down for some non tjump pvp, but i cant today
How bout just make t jump cooldown 10 seconds
Honestly, why not merge t-jumps into leaps? Like an ability you’d learn similar to dodge reflexes
If it wasn’t obvious enough, I am heavily against this change if it goes through, and yes, I’ve seen the replies about how it’ll make PVP more intuitive through “slower, digestible movement” and how it would make exploration and doing ANYTHING more tedious due to the core movement changes being more ground-based (which means dark sea islands, bounty hunting, climbing stepstones/othrys, and most bosses become more of a pain in the ass), but I’ve yet to see any point about this.
The message was from March 7th in vetcord (unsure abt patreon chat cuz im poor) and for all we know, the reception could’ve been positive or negative, but if Vet doesn’t answer here, I’ll assume not a lot really cared. From the 2+ years in this community, Vetex REALLY likes to add more and more ambitious features to the roster of every upcoming update, most get added, and some don’t (kingdom alignment). Quite frankly, if I wanted more Elden Ring-esque combat, I would play the actual game instead of a game that claims to inspire from it, but is instead focusing on two aspects of gameplay with barely any cohesion last minute (putting grounded combat with aoe attacks doesn’t sound fun). If this change ONLY affected PVP, I wouldn’t have strong opinions, but this change would affect the ENTIRE GAME. Point is, Vetex might bite off a little more than he can chew with this change and the update in general, as he still has to finish more islands, start the extra chapter after skyhall, and maybe even the fleet system idk, this update is NOT coming out in june if that’s the case which really sucks.
Now imagine this group of people who don’t stay in touch with the forums, vetcord, or any AO-related community. They play for a bit, learn some of the basic mechanics, then leave. Fast-forward to the new update, if this change goes through, they play it, realize their movement is revamped and struggle to make progress. Most continue playing while some complain or quit (every time an update drops comes many low-effort posts about trivial game additions, imagine the amount of posts about this if it goes through). If I’m the dev, why would I want a change like this ward away a small, but considerable portion of the playerbase, when I can keep adding features like spirit weapons, new weapon skills, and a PVP toggle that’ll make everyone happy? I don’t want an update of this scale be flopped by changes like this (nimbus release bruh that was the worst update imo if ykwim)
Let’s not even get started on the possible lore implications, amount of balancing required, and all the stuff required to go right to not compromise the perception of this update. (i still remember how the community wanted monthly updates and look how that turned out
)
Great writeup, if I wanted to play a game with soulslike combat I would just play a soulslike. One of the biggest draws of AO for me is the comically absurd, 3-dimensionally oriented combat. I cannot imagine a complete rework would be able to compete with other roblox games in a similar niche due to the jank of AO
Agreed, even though I’m bad at 3D-oriented combat, many others like it and are good at it, and this change may cause them to quit since the combat of AO is something no other game has.
ao is roblox armored core
honestly if you took the ability to fly out of this game it would lose like half its charm. the problem is not the ability to fly, the problem is that the game is 90% flying and 10% on the ground when it needs to be more 50% on the ground and 50% flying
Oh also if this happens I’m quitting the game. I fucking hate dark souls and I think its combat feels like utter dogshit.
Personally I just don’t like the entire gimmick of rolling to dodge slow attacks
like that’s just unrealistic and too goofy to be effective
as long as the game doesn’t turn into a one-button parry spam to win, sure
Hell no. The reason I like ao combat so much and what differentiates it from others is how mobile and 3 dimensional it is. Thats what i enjoy about it. Every game with combat on roblox these days is the same walk towards each other, m1 m1 m1 m1 uptilt combo extender or parry trading simulator. Ao combat is so free, plus it being aim based makes you feel skillful for hitting shots. Its my favorite combat system on roblox by far
The people that run 200+ size and dense weapons:
(but yes hitting shots with no size is satisfying I can agree with that)
elden ring-esque is not that though, idk did you play the game before criticising a combat system like it?
