Reminders for AO (Part 2)

It’ll probably be pretty hard right from the beginning

But yeah, being one of the first players working towards it is definitely a strategy

We are so desperate for AO that noble flexing fish is a big leak for us

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yes

They won’t be completely useless I just feel like it’s kinda ironic that the attacks that suffer the most from this change are the ones that were unpopular anyways.

i agree like the multi hit blasts and bursts werent viable in pvp in the first place and now they arent even more

and now you cant even use them agaisnt npcs who can parry

NPCs parry at random so it’s not really much of an issue.

I think there’s still a use for multi-attacks because honestly I think they were just underutilized (talking about WoM not AO). Just don’t think adding another nerf will exactly make it better.

their damage could be slightly increased again due to the fact that players can reduce them

or the damage could scale with each projectile like the first one does the most or something

I guess you could yeah but my worry is that it will just make balancing more tedious or the issue will simply be ignored. There’s still the chance that this won’t really harm that much tho cuz u can still punish laggy attacks but I can guarantee Beast Instinct at least is gonna be bad.

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Perfect blocking negates applying status effects

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Amedeo Grey is a good name but now I’m gonna have to sift through to see if I can find a better surname

Rk magnet

you can become walter white

as of rn, not really, we’re planning on adding more ways to lose it and balancing it during testing/early access

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Let’s be honest. Every time we see vetex on the forums we check Reminders for ao

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didn’t know it’s illegal to attack PIRATE SHIPS. :skull:

it makes sense but ehhh

you mean the watermark bc i noticed it immediately

womp womp

whoops nvm

fat fishe

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