Reminders for AO (Part 2)

Yeah I feel like he definitely shouldn’t have any magic. It’d just make him cooler

i could solo all of them, the question is if them have a bullshit insta travel projectile barrage like the magic council captains

its worse than that, they have weapon skills, they gonna be grabbing your ass and using all of the weapon abilities

cant wait to get stun lock by a FUCKING GRAB BARRAGE then

grab moves have shared cooldowns

and grab immunity exists

level 400 grand navy vs some level 1000 random

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someone give me a rundown
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Actual updates this time, no user4

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Mf dipped lmao

a bit of GN stuff and fleshing out executions

GN npc’s up to level 400 will spawn at executions depending on the severity of the offenders crimes

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forest of cernunno boss

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something i noticed about the boss video: some strength items get turned into power items, but some are turned into intensity.
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these give strength in wom and power in the ss.
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what is seemingly a strength amulet (also noticing that the type of gem its made out of has been renamed) gives intensity. this may mean that knockback amulets were removed idk

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we dont need to defeat them right ? just lure them away or something and then come back and stop the execution ( or maybe ask someone else to do that )

( also woo Tarwarn )

i pray we can fight a giant a$$ squid one day

knockback was grouped into intensity iirc

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yeah im thinking that strength items go to power or intensity but when magic speed and magic speed were grouped to attack speed the magic power amulet got removed so if the “strength” amulet is staying then im thinking the knockback one was removed

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75 percent useless arguments 15 percent discussion about the boss video 10 percent trello updates

ok but 0.05%?? even with inflated numbers idk what difference that would make

power affects all damage and intensity is knockback + status duration + cloud size

i know what they do im just saying that some items get their stats changed in ao