The proposal is simple:
Spirit “Weapons” aren’t always weapons; we’ve now gotten 3 Spirit Weapons that dont deserve to be called a “weapon”: the Tidestone band; Aether’s Ball; and a necklace.
This is also weird because every other stat has separate names for its features: Strength has Techniques, Magic has Spells, Spirit has rites, Weapons have skills. This is also extended to Strength’s Fighting-Styles, and Magic’s… well magics. and Weapon’s… Weapons. Anyways, some popular options are: Relics, Conduits, or Talismans. But any word that relates to old artifacts could work, pretty much any word from a thesaurus, like Spirit Vestiges.
It’ll also be good for clarity If knight ever gets exclusive weapons, and in general when writing about the two classes as it is VERY easy to not realize what people are talking about because they use the same name. Were also getting unique slots for spirit tools, so having them BOTH say weapons will be weird:
Imagine a person looking an seeing “Weapon slots” and then seeing “Spirit Weapon slots”, unnecessary clutter, and if you change it to something like “Warrior Weapon Slots” then it makes strength weapon users confused; or “Physical Weapon Slots” might sound like it excludes Arcanium weapons.
Overall, changing the name just makes it better for everybody’s clarity, and isn’t something that’ll need too much work, assuming Vet hasn’t set SpiritWeapons as the variable name in this games code.
I had a community discussion and we came up with Relics; which is why I’ve used it as the de-facto name, but realistically, anything other than Spirit Weapons will be better:
Other than that, I believe we have to rename the “Weapons” inventory tag. I think rephrasing them into “Tools” and changing the “Tools/Potions” into utilities will work:
this is because SpiritTools/rites and Weapons/notes should be all in one category, and i think tools is fair enough for that, and should be easy for people to understand where the Spirit/Weapon user items go.
This also solves the issue of when we DO intend to mention Tool-using classes together or when refering to any Tools getting changes as a whole.