Yeah, though we’re not going to stay at our current scaling for the next ~4 or 5 tiers of items.
5,000 is perhaps an overestimate, but I wouldn’t be surprised if we surpassed it.
Also remember that this formula was written for v1.1 - vetex was planning for a level cap of 5,000 there.
Future predictions aside, I’m pretty confident the power formula isn’t accurate - it doesn’t match the first handful of data points. There’s admittedly a lot of room for error there, but I also have a lot of data for those first few points so I’m fairly confident on those values.
To get a power formula to fit the first dozen points, it needs a way higher index around 0.6 (also note this still doesn’t reach the first datapoint):
But if you do that, it doesn’t come close to fitting the rest of the data.
If the formula is piecewise then we have literally no way of knowing how it works until we hit one of the arbitrary boundaries.
Though if the formula is piecewise I’d expect it to be better right now - vetex would have to be actively trying to make the percentage stats garbage if the level 90 stats were this bad in a piecewise formula.
Also, the only reason for the curve on the first dozen points to be this sharp is because it’s trying to cover several thousand points. We wouldn’t need something so strange if it only had to cover the first couple hundred.
My first thought seeing this was that defense would become a damage divider, but now reading this the concept is very interesting and is good to added.
i don’t hate it, and i’m not exactly a fan of the hard wizard meta either, but this just kind of feels like an unorthodox solution and also my peanut brain can’t fully comprehend what i’m looking at