Seperating Defense from HP

Seperating Defense from HP https://forum.arcaneodyssey.dev/uploads/default/original/3X/5/f/5f9be109ad4f7d438fd8b1cc67454de01f1af6f8.jpeg
effort 3.666666666666667 9 quality 4.125 8 reasonability 4.5 8

Going by current scaling again, our agility if someone was complete glassy agility(Highest scaling stat out of all % based stats)

We’d have 1,825 agility so the last formula you placed could be accurate.

Oh wait I forgot to specify at level 1000, I’m dumb

its been multiple minutes

It will be worth it. Please wait a little longer

Yeah, though we’re not going to stay at our current scaling for the next ~4 or 5 tiers of items.
5,000 is perhaps an overestimate, but I wouldn’t be surprised if we surpassed it.
Also remember that this formula was written for v1.1 - vetex was planning for a level cap of 5,000 there.

Future predictions aside, I’m pretty confident the power formula isn’t accurate - it doesn’t match the first handful of data points. There’s admittedly a lot of room for error there, but I also have a lot of data for those first few points so I’m fairly confident on those values.
To get a power formula to fit the first dozen points, it needs a way higher index around 0.6 (also note this still doesn’t reach the first datapoint):
image
But if you do that, it doesn’t come close to fitting the rest of the data.

What if it had conditional diminishing returns, aka only causing diminishing returns at a certain point of time.

I’m not good at math so that might not be the name but dnc.

Here

If the formula is piecewise then we have literally no way of knowing how it works until we hit one of the arbitrary boundaries.

Though if the formula is piecewise I’d expect it to be better right now - vetex would have to be actively trying to make the percentage stats garbage if the level 90 stats were this bad in a piecewise formula.
Also, the only reason for the curve on the first dozen points to be this sharp is because it’s trying to cover several thousand points. We wouldn’t need something so strange if it only had to cover the first couple hundred.

What if it’s just straight up 23*log(x)

Idk I might be under-thinking it

you’re underthinking it

45×log(x)-50?
55×log(x)-70
64×log(x)-90
100×log(x)-170
eventually I’ll get it right if I keep spamming answers

while it would work, i don’t think infinite monkey theorem is the best approach here

ayoooo this would be so interesting. maybe we’d see more glass cannon people with this implemented.

not necessarily a good thing considering we need more people using other stats like magic speed…

Isn’t this a nerf?
therefore a incentive to use other stats?

yeah pmuch a nerf

My first thought seeing this was that defense would become a damage divider, but now reading this the concept is very interesting and is good to added.

True I’ve never seen a knockback user that isn’t wind

I actually wanted it to be a damage divider like actual defense instead of extra vitality but that would be hard to scale with 1000 levels.

just replace knockback cough amplification

i’m not sure how to feel about this one.

i don’t hate it, and i’m not exactly a fan of the hard wizard meta either, but this just kind of feels like an unorthodox solution and also my peanut brain can’t fully comprehend what i’m looking at

fuck it i’ll vote lol