Shadow is a decent magic in the game (in my opinion; you may agree or disagree with this statement), but we can agree it’s effect is not good (practically useless). Many people suggested changes, and this time it’s my turn
Context
What is Shadow’s effect currently?
Currently, Shadow’s effect is a colorblind filter to the user hit. This doesn’t provide anything good as an effect while an element like Light, having less damage, can blind the opponent with hits.
Idea
The Idea:
Make Shadow darken your vision, blinding you at multiple hits. It’s simple and logical. ‘‘Why?’’ you might ask, good question.
Light and Shadow are opposites (obviously). Light blinds the opponent at hit much like light can blind you IRL, Shadow can also ‘‘blind you’’ in some way: going into a dark place makes you see nothing without light. But then why does it give a colorblind effect on WoM? I don’t have any idea why, instead of a darkening effect it colorblinds you.
Since Ink is also being removed, and Inked could darken your vision a bit with the ‘‘inked’’ effect in the same way ‘‘soaked’’ makes parts of your screen dark, I see no reason for it to not be added.
Another suggestion would be to keep the colorblinding effect but make it scale into vision loss. This was taken from a reply by @Acid which said the following:
Would it make Shadow OP & comparison with light (read to understand why I decided to compare both)
Would this unbalance Shadow?
Personally, no, not too much I believe. Shadow is currently ‘‘better light’’ so this thought came around my mind a second. But does the blinding effect of Light affect too much if you can dodge the attacks? No, right? Then why not Shadow?
For comparison of what I said by ‘‘better light’’ I’ll mention it:
Damage multiplier: Shadow has an above average 0.95x stat while Light has a low 0.825x stat.
Speed: Shadow has a fast 1.3x speed stat while Light has the highest value: 1.7 stat. Though, that is the only advantage it has, and while it allows for easier hits, it’s size is inferior and the damage isn’t that good.
Size: Shadow has an ‘‘average’’ 1.15x size while Light has a small 1.0x size
Destruction: It doesn’t matter very much but it’s still superior on Shadow; 0.75x terrain and 0.71x structure compared to Light’s 0.50x terrain and 0.41x structure values.
Clashrates: Light currently has the worst clashrates: only 1 advantage against Wind, 6 neutral clashes and 15 disadvantages. Shadow? Has 5 advantages, 6 neutral clashes and 11 disadvantages. That’s noticeable.
Magic Interactions and Effects:
Info copied from the Trello board:
Fire
- Creates a flash of light when clashing.
Ice
- Deals 30% less damage if the target is Frozen.
Light
- Gives the Blinded status effect.
Shadow
- Deals 20% less damage if the target is Drained.
Poison
- Attacks get swallowed by poisonous clouds on contact.
Not that good in my opinion. Can’t work with freeze nor shadow, gets absorbed by poison clouds, and just a small clashing interaction with Fire, as well as a Blinding effect which I already talked about.
Shadow’s synergies and effects:
Ice
- Deals 30% less damage if the target is Frozen.
Light
- Deals 30% less damage if the target is Blinded.
Shadow is quite neutral too. No great synergies, but it has some smaller advantages such as not vanishing in poison clouds.
(Small detail thanks to @Ultimate and @Waping: shadow and light create an ‘‘equinox’’ effect of lightning when clashing together)
So what do you say? Agreed or no? Comments or constructive criticism are welcome. This is just my opinion.
Sorry for the long wall of text pre-edit!
To resume: Shadow’s effect is bad and needs to be changed or improved.