Make it so if you were jailed and then get freed by a player, you cannot lose/gain any fame until you escape Silverhold.
As with everything, a story makes things easier to understand:
Mr. Felix Talo(n), the alpha-chad generation 1 bronze sea abolitionist pyromaniac player, was casually chilling (or would it be warming?) and decided to visit Silverhold for the daily visit of talking to random NPCs that want to kill them for no apparent reason. But suddenly, 3 Assassin Syndicate members jumped him! Alas, being weak at places with no movement room in the middle of water, he fell and was jailed. However, they didn’t leave it there. They destroyed the jail door and dealt 1.3k damage to him in an unescapable combo! Then he was captured again! This process kept on repeating forever (atleast 8 times) until Felix Talo(n) decided to server hop. However, Mr. Felix Talo(n) lost the 8k bounty he was saving for his harem!
Yes, Mr. Felix Talo(n) can’t fight in areas with no movement space e.e
Reason to add
- Would prevent infinite farming players.
(Yes, I know Mr. Felix Talo(n) could’ve server hopped much earlier, but he likes to monologue)