Hello, I’m proposing for the range stat to be adjusted or changed to a state which it doesn’t completely cancel out the damage you do to enemies, mobs that are beyond your range.
I believe that it would make much more sense if the damage you do is reduced the further it goes, it’s current state basically makes fights with stronger dragons impossible to beat.
You have to get too close to those dragons and what happens next will surprise you…. you get one shotted.
Applying this change would also make sense if we think logically. Magic energy is probably something that dissipates ( gradually disappears and/or scatters )
So, a dmg reduction would make much more sense instead of our hits not registering.
I feel like dragons shouldn’t one shot to begin with. Like, brother, I get it’s level 900, but you’re saying a sneeze from an ancient dragon can destroy an entire city? Seriously? Anyways, this would be a great thing to have for any class as it would give people a chance to better stand up to these dragons. The only class that would absolutely suffer still is berserker, since they’re basically a purely melee class.
We are level 175, why are you expecting to survive a hit from their magically boosted attacks?
though at the same time it also seems some attacks have a lil bug (stone skin full grown corrupted dragon had it’s jump/stomp attack hurt me 3 times despite only doing it once, if it worked properly i would have lived with abt a 3rd of my health)
nearly 5 times our level ontop of having a better magic than us and designed to be a boss fight/more powerful than the average enemy of that same level by a lot
They are endgame, possibly even post game threats while we are still essentially in the early game compared to what some of the previous max level predictions would be like (level 1k, then the prediction got lowered to 600)
We will have legendary gear, (omen gear is still a tier below that with the best defense currently available, imagin how op a legendary item could be for us at our current levels) legendary relics, ancient stuff, it makes no sense for us to even be close to fighting these things yet, but ppl already do find ways to fight things that we are Severely under leveled for
if anything we should be asking why they were added in the first place (especially considering mythical and dragon lords are intended to be literally impossible for our current level)
Even with all of this, one thing that would stump a coughing baby all the way to an endgame and post-game player, is lag. Right now, it is just insane how laggy these fights are even with adolescent and full-grown dragons, which makes it almost impossible to fight them even if you had that kind of gear and levels.
For me and my raiding party, it was the reason that 50% of some higher tier dragon raids ended in failure. It was so bad that we literally CRASHED as an entire party.
that wasn’t even the point i was trying to get across to that guy, they kept trying to say how these crazy high level things should not have the ability to one shot them at level 175
My main file has barely any range. almost 0 range (all of it comes from the kraken band)
Vetex made that range punishment too harsh (and powerful+ dragons basically need me within their melee attack zone just to hurt)