Proposal
Add a place to view the exact statistics of a spell/rite/skill/technique when creating or editing one of them. This way, people can have precise statistics to plan out their builds better.
Details
Damage [Uncharged]:
DAMAGE {1} + DOT {2}
|Calculations|:
{1} [(Base Damage + Damage Increase Due to Power Stat) * Number of Hits]
{2} (Base Damage of DOT + DOT Damage Increase Due to Power Stat) * Number of Ticks (Base Ticks + Ticks due to Intensity)]
Damage [Charged]:
DAMAGE + DOT {2}
|Calculations|:
{1} [(Base Damage at Max Charge + Damage Increase Due to Power Stat) * Number of Hits]
{2} [(Base Damage of DOT at Max Charge + DOT Damage Increase Due to Power Stat) * Number of Ticks (Base Ticks + Ticks due to Intensity)]
Startup:
X Seconds
|Calculations|:
[Base Startup - Reduction due to Attack Speed]
Endlag:
X Seconds
|Calculations|:
[Base Startup - Reduction due to Attack Speed]
Range:
X Studs
|Calculations|:
whatever you use to calculate range (atk spd, range, projectile lifespan, etc)
Hitbox [Uncharged]:
X Studs^3
|Calculations|:
[Base AOE + AOE Increase due to Attack Size]
Hitbox [Charged]:
X Studs^3
|Calculations|:
[Base AOE at Max Charge + AOE Increase due to Attack Size]
Notes:
This changes when viewing, depending on whether you have an imbue on as well as if your armor changes or if you edited the skill.
There can probably be more stats (such as regeneration per hit, knockback, etc) added to the list.
It’s probably not possible to include Piercing and Synergy Reactions due to how volatile they are (since they are situational effects).
Ignore my Google Drawings editing skills.
Reason to add/change
Edit 1:
Add a slider for the [Uncharged] and [Charged] instead of having them as two separate tabs like this:


