Skill Statistics [Skills Additional UI] [QOL]

Skill Statistics [Skills Additional UI] [QOL] https://forum.arcaneodyssey.dev/uploads/default/optimized/4X/e/5/f/e5ff1c6c4ebaf1e5899efa42e44485b55696acae_2_768x1024.jpeg
effort 5.0 7 quality 5.0 6 reasonability 5.0 7

Proposal

Add a place to view the exact statistics of a spell/rite/skill/technique when creating or editing one of them. This way, people can have precise statistics to plan out their builds better.

Details


Damage [Uncharged]:
DAMAGE {1} + DOT {2}
|Calculations|:
{1} [(Base Damage + Damage Increase Due to Power Stat) * Number of Hits]
{2} (Base Damage of DOT + DOT Damage Increase Due to Power Stat) * Number of Ticks (Base Ticks + Ticks due to Intensity)]

Damage [Charged]:
DAMAGE + DOT {2}
|Calculations|:
{1} [(Base Damage at Max Charge + Damage Increase Due to Power Stat) * Number of Hits]
{2} [(Base Damage of DOT at Max Charge + DOT Damage Increase Due to Power Stat) * Number of Ticks (Base Ticks + Ticks due to Intensity)]

Startup:
X Seconds
|Calculations|:
[Base Startup - Reduction due to Attack Speed]

Endlag:
X Seconds
|Calculations|:
[Base Startup - Reduction due to Attack Speed]

Range:
X Studs
|Calculations|:
whatever you use to calculate range (atk spd, range, projectile lifespan, etc)

Hitbox [Uncharged]:
X Studs^3
|Calculations|:
[Base AOE + AOE Increase due to Attack Size]

Hitbox [Charged]:
X Studs^3
|Calculations|:
[Base AOE at Max Charge + AOE Increase due to Attack Size]

Notes:
This changes when viewing, depending on whether you have an imbue on as well as if your armor changes or if you edited the skill.
There can probably be more stats (such as regeneration per hit, knockback, etc) added to the list.
It’s probably not possible to include Piercing and Synergy Reactions due to how volatile they are (since they are situational effects).
Ignore my Google Drawings editing skills.

Reason to add/change

  • QOL

  • Build planning

  • Why not?

Edit 1:
Add a slider for the [Uncharged] and [Charged] instead of having them as two separate tabs like this:

8 Likes

just for a general idea, this is very rough

1 Like

the triangles are dropdowns

1 Like

Maybe make the uncharged/charged option a checkbox for simplicity’s sake, but other than that, this is pure QoL that makes the game more enjoyable without sacrificing much. Good suggestion

i agree with starcitadel, but i would actually make it a slider since the stats change gradually as you charge

true, would probably work better if it were a slider based on charge time ngl

k done

We needed a UI QoL overhaul that was long overdue

Simply yes. Might be the first full 5 stars I give.

yes please

This would be awesome and shouldn’t be that hard to make. Take my vote.

The font should also be exactly the same as it is here just to throw people off