Small Change to a Variety of Magics

Small Change to a Variety of Magics
effort 4.272727272727272 11 quality 4.454545454545454 11 reasonability 4.857142857142857 14

ice bridge (to the dark sea)

should also electrify the water around it (what the aoe is depends on intensity)

You forgot Glass Magic Obsidian Variation

Welcome back to the club?

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it gain size boost underwater :skull:

theoretical existence try to be smart challenge: (impossible)

good take
unsure how i feel about the magma earth thing. otherwise, magma and ice have always become platforms on surface contact but i definitely think underwater use shouldn’t be barred as it is currently
running solid magics like these just feels awful due to this so im glad it’s finally having attention brought to it.

if you aren’t ever going to say anything worthwhile in a suggestion or contribute to the discussion in any way whatsoever, why do you even open these topics?

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It’s fun.

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If derailing suggestions and attempting to cause pointless petty drama is what you consider fun, please kindly leave, we have more than enough of that here.

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Kinda irritating having to give my magma warlock a musket just so she doesn’t get chomped by sharks.

you’re fun at parties arent you

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Bro did you listen to anything he said :skull: you be talking shit for no good reason and rate his suggestion badly purely because you didnt like one sentence if that aint tryna cause petty drama idk what is; keep yapping like a grunt :yawning_face:

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Explosion Magic should honestly be a neutral element that’s basically just pure magic energy that just explodes so that it could work anywhere.

Does the suggestions channel look like a party to you?
If it does, then, as I said to the last guy, please kindly leave because it isn’t and you’re in the wrong place for that.

yeah i dont think i will

Yo be honest, heat based magics are meant to be worst when used on water, but I do agree they should still be usable considering most of the map is water.

However I do think they should still have some kind of drawback, steam magic when using fire underwater in AA for example did make a projectile, but didn’t have burn damage. In this case I would agree if they get reduced damage when used underwater, as to compensate for how good they are on land.

As an explosion warlock I never 100% minded fire things disappearing underwater, but this is a fair compromise with how much content is in there. Also, I think it would be cool (and semi realistic) if explosion underwater simply lost their heat ability and instead turned into a weird shockwave that is extremely slow and doesn’t do much damage outside the water but has massive AOE. Would be hilarious too.

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Also bonus wouldn’t it be funny if attacking the water magic had a chance of having dead fish float to the top of the water?

I think all of the magics should have the same underwater interactions before your first awakening, but after you awaken you get a “boost in magic sturdiness” or something which explains why all magic can be casted underwater. People usually don’t go into the dark sea or fight sharks underwater before their first awakening anyways.

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i disagree with that one
I would rather see steam magic when heat based magic is being casted underwater and heat based magic evaporate within contact of the water surface