Spell: Lunge

Spell: Lunge
effort 3.5 2 quality 3.5 2 reasonability 1.666666666666667 3

Spell: Lunge

Magic requirement: 120

Type: grab

Description: Charge your hand with magical energy and leap forwards to grab your opponent, to which you’ll follow up with a powerful blast that knocks them away

An extremely simple spell that just aims to give mage a better grab skill. Literally every build ingame at the moment has one and even though mage is the “zoner” class it’s clear that with spells like hasta and quake it should be able to be played more aggressively in order to keep up with other playstyles that can outpressure mage otherwise, this spell would be incredibly easy to code and I don’t see why it shouldn’t be added to AO

1 Like

ah yes magic rushdown

Yes, yes it is

If spirit can have a rushdown clone magic should too I’m gonna be fr

fair enough, could also be an ingame explanation for the spell mizeria uses

maybe its just a lunge where she rushes down and chokes them with whatever heat-based magic she has

Gonna be fr I completely forgot she existed until you mentioned her right now :sob:

shes my goat :fire:

Genuine question, is snare that bad ? Like the frame data on it seems kinda bad but also it’s quite easy to land isn’t it ?

Snare is so painfully inconsistent and it’s 99% of the time never worth gambling if it will land or not because if it misses it leaves you wide open to insanely nasty punishes

Lunge aims to give mages not only a better grab but just more movement in general to help deal with the increasingly mobility heavy metagame we’re seeing currently develop

2 Likes

snare is that bad, not even worth using a spell slot for

Oh yeah no definitely, but now weapon-less magic classes can just have it on an arcanium weapons

Snare makes arcanium even more worthless than it normally is :broken_heart:

Ok, I know this sounds reasonable, but mages have snare already, though a pretty bad spell in general. If you give mage a copy of every class’s ability, what is the point in playing that class? I do not think a direct copy of strength “Rushdown” is a good idea at all. I’m sorry, I don’t usually put a 1 for reasonability, but this genuinely should not be implemented.

What I would opt for instead, however, is a longer-ranged, precise grab move. I do think there needs to be more grabs that mages can feasibly use, but not just blatantly intruding on other classes. I once suggested Tendril, which basically is a precise, ranged slash that grabs your opponent and you fire a bunch of blasts at them, finishing it with a charged beam that knockbacks and slightly stuns.

1 Like

Lock your doors tonight

Ayo bro spouting threats? Nah I’m pulling up to your door with a metamancing zerker build and pre-nerf torrent

Yeah okay it’s fair for zerker to get all the OP bullshit but god forbid mage gets a singular mobility tool

That’s the point of mages, they are supposed to stay at a range sacrificing mobility for a lot of damage.
The suggestion doesn’t make sense, as it directly goes against their design of being ranged, it encourages them to get far closer than any of their normal spells allow.

The main point of this suggestion (and my problem with mage as a whole) is that it’s the zoner class but it has the hardest time positioning itself, I just wanted something to be able to let mage have better horizontal movement and build parity, and this seemed like the best choice

Also y’all would absolutely ratebomb hasta if it ever was a suggestion yet here we are

It should’ve been something that doesn’t already exist.[1]

Hasta in itself is too an issue, it encourages movement on a class with the identity of being NOT-mobile; Hasta would be rate-bombed, yes.


  1. Berserker’s Rushdown ↩︎

I think the problem with mage is that it’s the “not mobile” class in a game all about moving

At least like a backdash spell or something brah I beg

That would work better, something non-offensive used to keep up the ranged state.