Stat Builds need to be changed, here's my take

My revamped stat system removes the weapon stat, allowing for weapons to be an assistance to the other stat builds, what identity would they have in this revamped stat system? what would make them different from the other stat builds?

I had rather forgotten to elaborate on that;

Weapons by definition are tools you use to damage, for every other stat build you damage with yourself.

Oracle uses your spirit energy by relics allowing you to harness it.
Mage allows you to use magic energy to damage.
Berserker allows you to use your hands.

weapons users uses traces of magic energy to make stuff like slashs or impacts of air, and focused weapon users has enough knowledge over their spec to mimic moves from a weapon of someone else and control the power of it (like ethereal flash from calvus triasta)

weapons class has enough indentity to just be deleted

its like saying terraria should merge range and melee bc bows, pistols and swords are all weapons, or even worse, just delete range and melee and make them “tools” for mage and summoner

and i think arcanium/cestus stuff already do that

its better using them on hybrid buuuut u can use them as pure too (better than nothing, u are pure after all)

why cant i use big stick while being punchy and make it smash?
i wanna crush and smash with big stick while being punchy strong, but no stat in weapon

I get what this post goes for in spirit, but the cool part of arcane odyssey is that you get to customize EVERYTHING about your character. making certain stat builds SPECIFICALLY for rushdown or support or whatnot is cool but kinda ruins the versatility of the game

Fuck weapons though everyone should be able to use them ive been a believer of this since WoM :muscle: W mans you see the light

Lame, smelly, stink lines emanating from this, spongebob foghorn sfx play when this suggestions enters the room.

In lieu of this, to preserve weapon builds at least spiritually strength-based awakenings will now let you choose between 2 or more options:

P.Str would let you choose between either gaining a 2nd fighting style or gaining access to style imbues for weapons

Str/Mag would let you choose between either gaining a 2nd magic, magic imbue for styles or magic imbue for regular weapons

Str/Spi would let you choose between spirit imbues for relics, spirit imbues for styles or spirit imbues for regular weapons

This is just a rough idea of how it could work

overall, i dont think this is a bad idea, i just think it shouldn’t be applied to odyssey since it’d be taking away content we already have