Woah more deckhand customisation :applause:
Proposal
We all know that navigator and shipbuilder deckhands are great, and chefs are… well not so good. So I’ve spent the last [time it took me to make topic] coming up with an amazing idea (real) to hopefully balance things out.
Deckhand Archetypes
When maxing out the profession level for a deckhand - instead of being greeted with another linear upgrade, players should have a choice to pick between three (or more) specialised paths for each deckhand, which provide upgrades on a similar level to Master tier professions, slightly buffed from the current state for the less good deckhands and slightly nerfed for the better deckhands.
All numbers subject to adjustment
Navigator Archetypes
Navigator: Windcatcher
Applies a short term large speed boost.
25% Ship Speed + 100% Resilience 7 Second duration.
Navigator: Nimble
You’ll get a better long term investment, but less zoom. Take the choice.
10% Ship Speed + 90% Resilience 20 Second Duration
Navigator: Precision
Get turnin’
15% Ship Speed + 100% Resilience + 100% Chance to escape whirlpool + 15% Turning speed. 7 Second duration.
Shipbuilder Archetypes
Shipbuilder: All hands on Deck.
For those who like bronze hammers.
40% Repair bonus. 50 Seconds.
Shipbuilder: Quick Fixes.
Pirate ship moment.
10% Repair Bonus 15% Ship Health healed 30 Seconds.
Shipbuilder: All around repairs.
Standard shipbuilder loadout you got there.
30% Repair bonus 5% Ship hp 60 Seconds.
Cannoneer Archetypes
Cannoneer: Standard Orders
Get firin’
50% Cannon/Mortar reload. -60% Fuse length 20 sec duration
Cannoneer: Rapid Orders
Brrrtt?
30% Cannon/Mortar reload. - 80% Fuse length 20 sec duration
Cannoneer: Preparation Orders
Assumably they just shove more gunpowder into the cannon and hope it works
30% Cannon/Mortar reload - 40% Fuse length + 50% Range 15 sec duration
Enchanter Archetypes
Enchanter: Armoured
I need healing!
30% Damage res. 20% Crew hp.
Enchanter: Lucky
20% Damage res 5% Ship hp. Passive: Your crew has a largely increased chance to catch rarer fish.
Enchanter: Amplified
Me when intensity.
20% Damage res 5% Ship hp. Whilst ability is active all deckhand active abilities are 15% more effective.
Chef Archetypes
Chef: Specialist
Oregano is for savages :sadge:
Chefs will only cook Rare+ Fish. When cooking rare+ fish they gain a large increase to hunger given by meals they cook. Will give a normal amount of scales for gold/legendary fish in return. Non cooked fish are given to you as usual.
Chef: Crew’s Rations
Eat up, its going to be a long journey.
Chefs will only cook Uncommon and below fish. Jokes on you though, they can make two meals with each fish, although those meals will only give 60% of the hunger compared to the same fish cooked by the same chef in a single meal. Will give you rare + fish straight into your inventory.
Chef: Feastmaker.
moment
Chefs will only cook giant meals, they will wait until they have enough fish stocked up to cook one enormous feast for the whole party to enjoy. Dig in.
Merchant Archetypes
I am losing my mind
Merchant: Apothecary
Get yer narwhal horns 'ere
8 Slots. Merchants can sell all reagents including rare+ items OTHER than
- Prometheus’ Acrimony
- Dark Sea diamonds
- Legendary fish scales.
Merchant: Distributor
8 Slots. You can sell items to merchants for 50% higher prices than if you sold them to anywhere else.
Merchant: Trader
8 Slots. Normal merchant but get this. All cargo sold when owning a Trader Archetype merchant gives 10% increased revenue.
This took me way too long to write for what it is.