Synchronised Client Debris

Synchronised Client Debris
effort 4.6 10 quality 4.8 10 reasonability 4.583333333333333 12

image_2025-09-18_214522307

I run 100% destruction to trap people in the ground.

i feel like roblox servers would just blow up if they had to handle unanchored parts like that, i think a single house breaking would just fuck up the physics of the server for a good 30 secs

This was already a thing and it wasn’t that bad, it did cause some lag though

I always wondered about the stuff you just explained glad you have the awnsers ! I really would like to see if Vetex agrees or has a rebuttle would be interesting.

I think this would be very big for AO its small details but you’re right its immersion breaking.

( read some comments) If its about optimization. Maybe destruction could be made via using more illusive techniques. like things appearing to be destroyed with less actual physics going on.

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one of the most reasonable suggestions, I have died around 4 times to being stuck in debris

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