
I run 100% destruction to trap people in the ground.
i feel like roblox servers would just blow up if they had to handle unanchored parts like that, i think a single house breaking would just fuck up the physics of the server for a good 30 secs
This was already a thing and it wasn’t that bad, it did cause some lag though
I always wondered about the stuff you just explained glad you have the awnsers ! I really would like to see if Vetex agrees or has a rebuttle would be interesting.
I think this would be very big for AO its small details but you’re right its immersion breaking.
( read some comments) If its about optimization. Maybe destruction could be made via using more illusive techniques. like things appearing to be destroyed with less actual physics going on.
one of the most reasonable suggestions, I have died around 4 times to being stuck in debris
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