It’s been while since I’ve last posted on the forum, and I’m back here to review Vetex’s current work on 1.5, which is reffered as “Total Game Revamp”. The update sees World of Magic being rebranded as Arcane Odyssey, it is being made to be more similar to Arcane Adventures, the second game in the Arcane Trilogy.
Shout out to Vetex, who made communities of players. Look at the large playerbase you have today. You deserve so much appreciation
You can also check the Trello to keep track of updates: Trello
Enough rambling, let’s start.
The first few things added to the trello were the first things removed. The cultural system, last name system, river fish, quest spawning system, NPC Dialog and flight spells.
The end goal of AO’s level cap was announced to be 1000.
Then came along Arcane Odyssey’s new theme, UI, and Logo.
Piece of the new UI:
Theme song: [Arcane Odyssey] Title Screen Theme - YouTube made by yours truly, LawnReality.
Guilds were renamed to Clans, Teams to Parties, and Crowns to Galleons.
Since Arcane Odyssey was set just after the events of the Cursebeard war (Lore | Roblox World of Magic Wiki | Fandom) magic circles would be less detailed than the futuristic ones in Magius.
Weather also had a bit of changes. It will change more frequently with each day.
New stats came in: Wisdom, Courage, and Empathy. These would be effected in a dialog.
Magius was soon deleted and Dawn Island was built, the first island in the Southern Sea.
Imterestingly, Dawn Island’s OST came out early https://youtu.be/aG7HeTVHxJA
The Cutscene Module was created. This led to the first storyline quest, with our first character other than the player, Morden.
A new climbing system was also added. You can know move left and right.
Now, you can’t have an Arcane Adventures sequel without boats. The boat section of the inventory was added. You could add lanters to your boat too.
Lastly, the temperature system was added. Heat or Cold based magics could get buffs or nerfs depending on the weather.
As of writing this, Vetex has started work on Redwake, the second island in the Southern Sea.
That wraps up the first 2 months of TGR. Great work Vetex!
But what is there to add next?
The Magic Council will be renamed to the Grand Navy, and won’t use magic.
Sharks, Whirlpools, Windy Areas, Rough Areas, and Large Waves.
NPC Ships and Swimming.
Light Snow, Heavy Snow and Blizzard Clouds.
Mobile Compatibility, meaning you don’t have to go on your computer to grind.
Update the World Map.
And the most hyped: 3 Lost Spells will be in the game and will be activatable.
So what do you think? Are you annoyed about the long wait? Are you happy with the outcome of the first few months?
I will thank you for reading all of this, took me a good half an hour.