im thinking if i should add a hole in the middle of the handle because thats where the arrows are magically created (yes, all magic bows canonically create their arrows)
Wow that came out pretty decently. It kind of reminds me of the overseer faction from classic roblox
i tried a new model making technique and it turned out well
i intentionally made it look like that
ngl i should set a goal of making at least 1 weapon every 2 days
Just the models right?
…Right?
uhhhhhhhhh no, it’s the scripting
maybe i’ll go with 3-4 days if that includes both model and scripts
Wow that’s quite fast for weapons .o.
Which weapon do you plan on working on next?
oh shit that might be too fast for me, maybe 5-7 days? i forgot to consider school next
idk but probably one of these options:
- crystal lord (hammer, high tier)
- ferritin king (spear, legend tier)
- evergrowing frost (greataxe, mythic tier) (winter arc meme)
Good luck, Evergrowing Forest sounds cool as a weapon
shit i just realized i’m also working on another roblox studio project at the same time (“commission” by friend)
i’m scrapping one of its moves which is called godsight shot (basically like recon dart from valorant, esp)
its esp features will now be a passive for the bow (every shot landed = esp)
So it’s a short timed esp? Where when you shoot, it pings before it decays away?
It’s kinda of like echolocation actually :V
yup, it’s a short time esp
currently planned to last 8 seconds and the timer refreshes per shot
Godsight Hunter is done…?
There’s just one bug I need to fix and that’s the ESP effects stacking.
Yay, you could have the shots just extend the duration of the active ESP
i might make it duration refresh
also btw it’s 1 shot = 8 seconds
Hmm, not sure how long that is until players actually use it in gameplay P:
there aren’t many objects to hide behind though at least what i think the map will be