(that) Magic Power Simulator Dev Log

im thinking if i should add a hole in the middle of the handle because thats where the arrows are magically created (yes, all magic bows canonically create their arrows)


i guess i’ll just call it a day and consider it finished

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Wow that came out pretty decently. It kind of reminds me of the overseer faction from classic roblox

i tried a new model making technique and it turned out well

i intentionally made it look like that

ngl i should set a goal of making at least 1 weapon every 2 days

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Just the models right?
…Right?

uhhhhhhhhh no, it’s the scripting

maybe i’ll go with 3-4 days if that includes both model and scripts

Wow that’s quite fast for weapons .o.
Which weapon do you plan on working on next?

oh shit that might be too fast for me, maybe 5-7 days? i forgot to consider school next

idk but probably one of these options:

  • crystal lord (hammer, high tier)
  • ferritin king (spear, legend tier)
  • evergrowing frost (greataxe, mythic tier) (winter arc meme)
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Good luck, Evergrowing Forest sounds cool as a weapon

shit i just realized i’m also working on another roblox studio project at the same time (“commission” by friend)

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i’m scrapping one of its moves which is called godsight shot (basically like recon dart from valorant, esp)

its esp features will now be a passive for the bow (every shot landed = esp)

So it’s a short timed esp? Where when you shoot, it pings before it decays away?


It’s kinda of like echolocation actually :V

yup, it’s a short time esp

currently planned to last 8 seconds and the timer refreshes per shot

Godsight Hunter is done…?

There’s just one bug I need to fix and that’s the ESP effects stacking.

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Yay, you could have the shots just extend the duration of the active ESP :eyes:

i might make it duration refresh

also btw it’s 1 shot = 8 seconds

Hmm, not sure how long that is until players actually use it in gameplay P:

there aren’t many objects to hide behind though at least what i think the map will be

i’m working on a move called concussive blow and idk if this should be the hitbox


(sphere, the extra blue marker shit are just possible vfx)

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