The Armorer, other shopkeepers, and their lack of use

The Armorer, other shopkeepers, and their lack of use
effort 4.0 1 quality 3.5 2 reasonability 4.333333333333333 3

Premise

The Armorer is a well-meaning entity. It offers you armo(u)r that you may purchase, as long as you have the level. But once you finish the story, there is no more use, aside from Repair Kits obtained by deranged Dark Sea expeditoners.
What if we could forge using the fruits of our labors?

Armorer/Builder Commissions

A new dialog option with Armorers, Builders and Sir Garen, to pay a heavy fee and materials in exchange for certain types of armor, tools, and more.

  • Dragon Drops: Using many scales, increasing in number as the tiers and levels do, you can craft the items dropped from dragons. How does this work, lore-wise? The scales on each tier of dragon are more in number the older they are. (this is true) This implies that heavier dragon drops are only forged because The Monarch had enough scales on hand in that case.
  • Basic Armor and Weapons: With enough metal scrap, newer players could craft Normal weapons and Iron armor. This could help for certain parts of the story (Looking at you, Sailor’s Lodge) that don’t have many chests.
  • Decorative Ship Parts: Combining things like 10 Aeroplast and Braziers could give you Nimbus ash braziers, same with Dark Sea reagents for different colors.

Changes

Armorers

Armorers now sell armor, amulets (3/shop) and tools matching their location’s intended level and influence. Credit to @Hiimjuniper .

  • Redwake-Palo: Old/Rusty & Poor Amulets
  • Cirrus-Sailor’s: Iron/Normal & Dull Amulets
  • Ravenna/Shell: Steel/Bronze & Fair Amulets
  • Sameria-Skyhall: Titanium/Knight’s & Fair Amulets
  • Jotunheim-Aegean: Empyrean/Royal & Great Amulets[1]
    It could also be funny if armorers specifically continue to upsell you the higher your level is.

Enchanters

Enchanters now sell Enchantment scrolls instead of gambling. They sell 5 regular options that are randomized, and one T2 option that they consider their “specialty”.

Detailers

New merchants that can only be found on mainlands like Ravenna, Sameria, and Jotunheim. For decently high prices (up to Đ3500) you can apply an equivalent of a Modifier to any armor piece that could normally have one.

  • Đ500: Durable, Fast, Large, Intense, Damaging, etc. Equivalents of regular modifiers like Crystalline and Archaic.
  • Đ1500: Socketed. Equivalent to Gilded.
  • Đ3500: Tailored. Equivalent to Imbued.

Reason to add/change

  • One of AO’s main inspirations, Legend of Zelda: Breath of the Wild has a similar system. You can forge crowns and armor (I think) with the proper materials. It’d slow the choke hold of RNJesus on this game, which is a HUGE complaint from the community.

Aftword

Suggestions aren’t ever going to go anywhere, not for the next year at least. I’m doing this for the love of the game. And my love of The Game, AO. Please consider commenting and making adjustments. This is a wiki post.


  1. Most of this is confirmed. ↩︎

5 Likes

i’m assuming metal scrap would not be put in the chest pool and instead obtained from doing things like killing enemies or completing quests?

Yeah, Sir Garen, Louis Nebula (sky pumpkin guy), people to do with craftsmanship would give you enough for two items, which would be about 50.

what if they just… sold you weapon and accessories appropriate for your level instead

Redwake-Cirrus: Old/Rusty
Sailor’s-Ravenna: Iron/Bronze
Sameria: Knight’s/Silver

same thing for things like shoulderpads/pauldrons

same thing for amulets, pick 3 random amulets from the pool and done

Is that juniper from hit webcomic Arcane Adventures?

That would be WAY better, I don’t know why the slope of island merchants is slower than our level up.
This is more about dragon drops being less exclusive and forging armor yourself, though. That’s a great add. Gonna put it in if you don’t mind.

3 Likes

…which shouldn’t have been added in the first place!

I suggested the scales to be used in a jewelcrafting table in amounts of 5, to change the colour of a dragon drop. Crafting those… eh, that’s plausible, the dragons have such a massive drop pool, and my suggestion doesn’t contradict this one.

New players are far more likely to find that armour in chests.

Besides, this requirement is against the freshies.

Yep, just like WoM, and just like they were intended to. Their dialogue still mentions them selling weapons, after all. However, this won’t solve the issue of late-game players ignoring the armourer.

go ahead!! making armourers actually sell weapons and accessories would make progression infinitely easier for new players

I think i saw a youtuber play the game where he was wearing NOTHING but vanity items in his stats equips during fort talos

if it’s not too much trouble could you also add this:

Redwake-Frostmill: Poor amulets
Palo-Ravenna: Dull
Sameria: Fair

3 types of amulets are listed at random from the pool

Suggestion sounds good, but I don’t think anyone’s gonna use this simply because, even when progressing, iron armour is the only half-viable armour
Sure you can maybe get titanium or deluxe iron but they don’t make that much of a difference compared to iron.
To me this just highlights that, at some point, we’re gonna have to buff every common and uncommon armour set and reduce the efficiency of enchantments so that

  1. Gear doesn’t feel like an afterthought when progressing the story for the first time
  2. You can get decent gear stats without grinding

(Anyway, that’s a whole side tangent, but good suggestion)

Agreed.

Yeah, those suggestions could pretty easily both be in the game at once.

I mentioned that places like Sailor’s and Talos don’t have many.

Maybe the fee would be less for more basic things? I didn’t explicitly mention that, though, so that’s fair. Those people would definitely charge you more if you gave them DRAGON scales because that shows that you’re rich enough to buy them or insane enough to go and find one.

Just delete modifiers. Remove them. Obliterated. Reduced to ashes. Maybe take T2 enchants with them, unless those can be obtained from enchanters in Vimir. (The dragon forging shop is in the armourer.)

The whole point of this suggestion is to incorporate EVERY reasonable side tangent. It’s a wiki post for a reason.

I mean now that fleet have been abused the hell out of, freshies can just buy powerfuls off of ah for 1.5k a piece anyway, though I do agree they might deserve a nerf
Honestly though I feel like both modifier and T2 enchant changes should come after armour buffs

Should the Enchanter and Detailer sections be kept?

And both lack armourers as well. Besides, what’s stopping people from just going to the neighbouring islands? Those got both armourers and chests

Did you just get possessed by Hyper or something?

when I make a build I don’t get any gear until I literally can’t progress any further, so gear is very much an afterthought for me

I feel like this may be overpowered, I mean, you will be able to get T2 scrolls from Vimir Sealed Chests, so maybe they could be gambled for at Skyhall, but only after completing the Skyhall storyline, so that it makes sense why a Skyhaller would wanna enchant for a land dweller.

Wait, no, that wouldn’t make sense, the Skyhaller Enchanter is cool with us sea folk.

Maybe the T2 scroll isn’t pre-set and has a very limited stock?

Yup same here

Yeah