Why does this short cooldown, non punishable, high dmg, high range, free high jump, sword exist?
For example, self explosion and cutlass are all “punishable” because there is a duration where you are stuck in animation after casting in which you can take damage. However, when using the sunken sword there is no duration where you are stuck in animation, and you high jump simultaneously during the attack, so there is no way for you to counter except for blocking.
Now here’s the problem with blocking: the sunken sword user can bait forever so you most likely have to resort to holding block meaning you cant even get a perfect block, since blocking was nerfed (i agree it should have been) you not only take damage but you are also most likely in a bad position such as on the ground because they can bait for so long and not have any punishment not only because of the sword but also because they have a tanky build that you cannot trade sunken sword hits with or you just end up losing because of their regen from a tanky build. They make up for their loss of dmg by using the sunken sword. They also have many possibilities after using the sword and gaining height which they can mix up to throw you off so they’re unpredictable.
Let’s not forget that even if you block the sunken sword special they can use it again in 3 seconds so have fun with that. You’ll be too busy trying to block that they will have so many other possibilities.
The point is that this sword just takes no skill to use, and is ridiculously broken, if you have a tanky build and spam the special there is just almost no way you win unless they make a major mistake. Trust me, I’ve tried. I experimented with this person I usually beat consistently, but with their tank build + sunken sword there is just not much you can do.
In a way you can counter it with self explosions but it is definitely a very annoying weapon to fight against since you typically will never be prepared for it nor is it really worth using a self explosion to as they can just use a blast attack straight after doing double damage on you.
The sword truely is op lol. I just fought a user with a tank build, strong old sword, and strong sunken sword. Even though I tried to outrange the player, he/she was hard to hit since the sunken sword gives a lot of mobility and is almost unpunishable. I had no chance lol
Agreed. They should make the cast time or stun time longer. And tbh it’s the most wanted item in the update. They should make the chances rarer than the chest pieces.
But I do also feel like the Sunken Sword is a bit strong, even if it’s meant to be strong, it’s undeniable that it’s really versatile with it’s special and how much damage it deals. As someone has mentioned before, it really feels like you need it yourself to even have a chance at beating a Sunken Sword user.
it’s not a weapon bug but misleading Information from the GUI, this shield block more than it shows you on that GUI, good test of it would be just go to wild area and test your shield with low level and with your “Broken” shield, you should notice the difference between two.
Also this is same with weapons after upgrading them to high levels which deal much more than it tells you from gui (just the same case as your shield)
I see what you mean but you can dodge it and you are able to evade it as long as your not in the sword’s range your fine don’t try to use self explosions either use beam attacks placed explosions and blasts. Besides sunken sword is way more rare to get now so I doubt you will have much luck finding anyone who has it