Wind - This magic has everything except for it’s own damage interactions and clash rates. It’s fast, has good damage, and the size is just enough to be fine if you can aim. It’s knockback cancels all momentum which is amazing if you can read a high jump. It can clear burning, inked, soaked, sandy, and poisoned, making it great defensively against some combos and raw dot. It’s above shadow because it has more versatility.
Shadow - Just like wind; fast and strong, but better offensively with less versatility. More damage, more size, and better clash rates. It lacks any good interactions but also lacks negative interactions apart from Light. It also can’t clear status effects so it’s pretty bad defensively.
A TIER
Water - Strong, gigantic, decent speed, great defensively. Gets rid of almost every status except for bleed, poison, sandy/snowy, and freezing by just charging. Water also opens up for more combos with soaked, and has a small bleed synergy that doesn’t go away.
Explosion - Very similar to water in terms of strength, but trades some defense for clash rates and more versatile/damaging interactions with heat magics.
gonna do the rest some time later, no idea when. if you see similar magics far away from each other, that means they’re outclassed by the higher one in some way(s)
you realize how busted Ice’s bleeding multiplier is right
if you just spam great spin and an ice self explosion you can outdamage nearly every magic (even stuff like earth and gold)
even if you’re not at close range you can spam a bow then use an ice beam for constant high damage
I think that shadow ranks a bit too high. It is relatively good now, but it has almost no interactions so it’s going to be relatively bad when second magic comes out.
Move ink up to B or A tier. It does slightly less damage than water, but is also huge, has an average speed, has one more special interaction compared to water when the opponent is inked, offers a slightly better clash rate, has an actually decent blinding effect, and deals more damage to bleeding opponents compared to water. It also clears the same statuses as water. Water does more damage to frozen opponents compared to ink though, so there’s a slight trade-off.