Theoretical Arcane Odyssey asym

Cazal would have an ability to create a self-buffing zone around wherever he kills someone else.

I should maybe draw this idk…

Didn’t you already draw something like this

No that was a forumer asym game

But it’d be cooler if it was forumers VS AO

Like a passive that makes every killed person have a buff zone or something like that? Makes me think of PWNed’s Collector, where every killed survivor spawns a statue that applies Watched to nearby survivors

Oh, great, a survivalist, we lacked those. I’ll add the ability to knock back yourself with that wind blast too. 10 seconds cooldown if used that way, otherwise 25.

And 20 for the dodge reflex

Hey, can you write more detailed descriptions?

Also, I respect the support of my case against C*zal

Your own self, when playing as Clark, is also a survivor, I think? (Meaning the possibility of affecting yourself is intentional in how I wrote that) But having a different cooldown when affecting ones own self seems interesting.

The Bronze Legion

Survivor

HP: 35

Passive - Defenders of Ravenna: The Legion consists of 5 soldiers. When one dies, another one drops down on his location, knocking the killer back on landing like a Gale 2 effect. This passive is disabled during Last Man Standing, but the remaining soldier will have his HP doubled.

Ability 1 - Attack: The soldier uses his weapon against the killer.

Spear - The soldier throws his spear in a straight line over a 800 studs distance. If it hits, the killer takes 100 damage and is stunned for 2-4 seconds, depending on how far the soldier is, with max stun time being at 700 studs.

Sword - The soldier uses Whirlwind sword skill against the killer. The move deals 50 damage and knocks the killer back with a strenght of Gale 1, while stunning for 1,5 seconds.

Shield - The soldier braces for a hit, gaining Ironskin 5 and Slowness 4 for 1,5 seconds. If hit while under these effects, both are cleared, the killer is knocked back in the same manner as Sword, and every survivor in a 200 stud range is healed 20 hp, including Legion themselves.

The ability has a 30 second cooldown, and it isn’t refreshed when a new soldier takes the place of a defeated one.

Ability 2 - Weapon Switch: The soldier changes his weapon, similar to how imbues’ window works. Sword is a default choice every soldier starts with. He can’t use Attack for 1 second after switching weapons, and the weapon switch has a noticeable sound cue. 5 second cooldown.

Ability 3 - Legionnaire’s Call: The soldier screams, giving himself and every survivor in a 200 stud radius Agile 1 for 6 seconds. The ability can only have one charge at a time, and it gains a charge when a soldier dies. 5 charges for the entire round, and if a soldier fails to use his before dying, that charge is forever lost. 35 second cooldown.

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Oh that’s quite an interesting concept there, instead of just going with one single character ya making them be different “lives”, I like that idea a lot :3

I think the abilities and such are all really good, only thing I’d suggest is changing the name to the “Bronze Legion” instead. Also got a question, if a soldier dies, do killer passives/abilities that use dead survivors activate for every killed soldier, or only the last one?

For every second killed soldier, obviously. Trying to bring down a 175 hp survivor would be way too long to get an ability working. But 70 hp would be fair

I remember we planned Cernyx to be a glass cannon, but I want a killer than requires you to have braincells, therefore here he is.

Cernyx, the Archon of Greenwish

Killer

HP: 1300

Terror Radius: You know what? Studs are way too confusing for many people. Meters will do. 75 meters.

Walkspeed: +15% of survivors’.

Runspeed: The same as survivors’.

Stamina: 90

Passive: None.

Normal Attack - Punch: Cernyx punches forward. 20 damage, 0,3 seconds wind-up, 2 seconds cooldown.

Ability 1 - Earth Pylon: Cernyx stomps the ground, creating a pillar of Earth magic. The pillar acts like a solid object, and if a survivor is inside of a 15 meters radius around the pillar, it will charge up for a second, and then release a shockwave that deals 15 damage. The shockwave is too high to be jumped over, but abilitities that involve vertical movement can avoid the damage just fine. The pylon can attack once every 4 seconds, has 300 HP, Cernyx can have up to 5 of them placed at once (placing a sixth pylon will destroy the first one), and the ability has a 15 second cooldown.

Ability 2 - Earthquake: Cernyx slams the ground, creating an area of tremors using his Earth magic. The earthquake will slow down any survivor touching the ground in a 50 meter radius with the strenght of Slowness 2. Cernyx can have 2 of these placed at once (placing a third earthquake will remove the first one), and the ability has a 30 second cooldown.

Ability 3 - Archon’s Wrath: Cernyx readies his fists, giving out a global sound cue and applying minor shaking to every survivor’s screen that persists for the entire duration of the ability, highlights every survivor on the map for the entire duration of the ability, and starts flying forward at insane speeds, similar to the default speed of Piercing Gale weapon skill. Cernyx can turn slightly while charging.

If Cernyx hits an obstacle during his charge, it will end, and Cernyx will let out another global sound cue.

If Cernyx hits a survivor, he will deal 35 damage to them, and will be able to start a new charge again after 1 second (same delay applies to hitting Earth Pylons and going over Earthquakes). Cernyx cannot hit survivors twice in a row, he must collide with anything else in between of those hits.

If Cernyx hits one of his Earth Pylons, that Pylon will be destroyed, and Cernyx’s next charge will go through walls.

If Cernyx’s charge goes through his Earthquake area, Cernyx will slow down while inside of it (about the default speed of Metal magic’s blast), and will be able to freely turn. Entering an Earthquake area, as well as exiting it both count as resetting your ability to hit survivors. The Earthquake will only be removed once Cernyx exits it.

The ability has a 40 second cooldown.

Playstyle: Cernyx is a resource management killer. He have a plenty of map hazards at his disposal, but his Normal Attack is weak, and he only has 90 stamina, so he is bad at chasing survivors. His best chances of winning are zoning people into a small area, then readying his Archon’s Wrath to blitz through them, potentially killing one to two people with a single ability. He must be careful, though - what he used for his charge will be gone, and he will be forced to place everything again, or he can choose not to use up all of his resources, in exchange for a weaker charge.

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Hectopopobro

Survivor

Abilities:

-Art Software (Whip out a stylus and begin furiously drawing in front of you, stunning the killer if it hits or creating a barrier in the place you used the skill to block attacks)

-Open Ticket (Report an anomaly to vetcord admins, which creates a counter zone that stuns the killer if they use a move)

-Forums Advice (Ask the forums for help and gain a random helpful consumable)

-Gank Squad (Temporarily summon two NPCs that harass and attack the killer, and can act as meatshields if the time calls for it)

Passive: Idk

This should only have a 50/50 chance to work

And give a debuff if it rolls that other 50%

In compensation Art Software gets a buff where it has multiple different forms depending on how it’s casted with a keystroke

It can be both offensive or support based in multiple ways:

Offensive forms: a rapid series of furious forward strikes or a massive lunge that puts hectopopobro in high endlag if it misses

Support forms: draws a barrier that can block off passages the killer would use, second form I’m not sure what it’d do

King Octavious Caesar, Ruler of the Ravenna Realm

Class: Killer
HP: 200

Passive: If the killer dies, revive and gain double health and upgrade across all skills. If the killer dies a third time, the survivors win without waiting out the time and the killer dies.
Passive: All damage taken by survivors is multiplied by 1.5x
Passive: If this killer is stunned, the stun duration lasts 1.2x
Passive If a survivor has paralyzed, deal a passive 2+ damage to them per second when near them.

Walk speed is 20% slower than survivors
Run speed is 5% slower than survivors
Stamina: 80

Normal Attack - Fulmenor Swing
This killer deals 25 damage per swing everytime this attack is landed. Gains 2.5 more damage per killer death. If this ability is countered, take 20 damage

Ability One - Unfiltered Sensing
If this killer uses this ability, all survivors that are decently far from the killer are slowed down by 10% of their walk speed and all survivors are marked by an aura in which the killer can see up 5 seconds. This abilities duration is increased by 2+ seconds for everytime this killer has died. Lose 10 HP for everytime this ability use used.

Cool down: 20 Seconds

Ability Two - Aetheral Chaser
This killer will use their Fulmenor to ludge into the air and slam onto a survivor and a great distance and deals 10 damage. This ability is reused if the ability lands and the killer will ledge into the air again and may be reused one last time. This ability can deal to a total of 30 damage. At the end of the attack, the killers movement is set to 50% of their speed for 1 seconds if the slam misses. The damage of this ability is increased by 5+ damage per death. This ability applies “Paralyzed” if all attacks chain. Paralyzed potency increased by 5% everytime this killer dies and duration increased by 1 second. Take 15+ self-damage everytime a slam doesn’t deal damage. Take 5+ more Self-damage per killer death.

Cooldown: 30 Seconds

Paralyzed - Decrease speed by 35%, Duration 5 seconds.

Ability Three - Sword of Damoceles
King Caesar will charge up an ultimate, if a survivor isn’t far away from this ability, they will take 100+ damage. This move can not be interrupted. Every time this ability is used, King Caesar dies and revives. If a survivor survives, they’re marked by an aura for 10 seconds and are paralyzed. If a survivor dies by this ability, it will not count towards the requirements to charge it back up. Survivors close to King Caesar will take 10+ damage per tick during charge up. Killer gains 80% resistance to All damage during charge-up. Cancel this ability if the killer dies during charge up.

Cool down: 60 Seconds
Requirements: 1 Survivor killed

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I’ll be real, this sounds super weak. He does NOT need to have an effective 66 hp per life, increased stun time on self, slower walk- and runspeed and 80 stamina all at once

I’m taking a guess survivor health is in the 100’s so when King Caesar dies at three times, he’s able to deal 60 damage with Aethereal chaser along with inflicting 50% movement speed reduction which can be stacked further with Unfiltered Sensing which pretty much means death to the survivor. Aethereal Chaser is an extremely long range travel ability as well. This makes Aethereal chaser extremely overpowered and is hard to counter due to the killer bouncing back into the air after landing a hit. (Which would mean that counters like punch back, blocking, or parrying will be registered as a hit if interacted with)

even considering his passive is able to make survivors take 2+ more damage per tick if paralyzed is active and is near them, making survivor take extra damage as well as having 35%, 40%, 45%, or 55% slowness for 5 seconds

Essentially, if the person who plays king caesar is good at aiming with Aethereal chaser then the killer is pretty effective. Sword of Damoceles is an ultimate which should at best be used in the middle of the map which would force survivors to head to the corners of any map and can be an instant killer ultimate if Aethereal chaser applies paralyzed and follows up with sword of damoceles

I will prolly say I was harsh on the cooldowns since the killer itself realizes on it’s abilities

But I’ll say at the low-speed is fine in my eyes due to aethereal chaser being a long-range travel move and two abilities capable of inflicting slowness in which duration of both of these can be increased on death. Reason why I made him so slow? Hes carried by his abilities :fire:

and will also say that this killer would probably still suck since they’d need to lose 600 total health in order to achieve that power which would be a time waster but yah 3x damage taken is prolly not ideal and survivors wouldn’t try to attack the killer either

Remove the ultimate costing you a revive and it’ll be somewhat balanced