Things about lategame mages

did not expect thi many ppl actualy lisening to this

People like discussing features that won’t be coming out for another 2-3 years

how would the healing factor work though
like it only works for party members?

for real

healing sounds way too overpowered, like imagine agility mains if they could run away and keep on healing their own self

what if it only works for party members lol

actually that gives me an idea
what if different magics actually affected the aura
so like solid magics get resistance only, it slows them down(by a bit) but it increases hp by 300-700(depending on the magic)
and for healing magics like phoenix maybe they could get a unique regeneration aura or something(basically just doubles regen but reduces damage by a bit)

sounds way more fair. tho will that make light magic have like 2x speed? i like it.

so just ironskin potions :skull:

also what about magics like glass, where it has an extremely low resistance affinity despite being solid magic, is aura just useless

Lost/Ancient magics will be wild overpowered but at that point I bet level 300 will be nerfed down to feel like level 200 so it’s probably fine

CURSE YOU BALANCE TEAM!

simple: it gets extremely powerful power aura at the cost of 1.5x more damage taken(resistance reduces or completely negates this downside depending on how much you invested)

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