Things with pre-awakened classes; Anybody know why this happened?

Context: A friend of mine recently began playing AO. After some talk, he decided to work towards becoming a 130s 100m 50w Ice Sailor Savant.

Earlier today, I played with him. He was at Lv.85 with 30s 90m 50w (17.6% Strength, 52.9% Magic, 29.4% Weapons). I didn’t check his leaderboard card, but this should be considered a Savant, no?
Then, he tried out an uncharged Crash on me and some NPCs. He did a grand total of… 27 damage (while having ~30 Power).

Later, I helped him hit Lv.91. He then invested and confirmed into 42s 90m 50w(23.1% Strength, 52.9% Magic, 29.4% Weapons), but told me something weird happened. His charging aura changed significantly as blue spirit energy was added. I checked his card; he was definitely a Savant at that point.
Then, he tried out an uncharged Crash on me and some NPCs. He did a grand total of about 141 damage (while having ~40 Power)
Other skills (such as Gun Draw: Rapid Fire, Ice Beam, Piercing Gale) all received hefty damage boosts. For example, Twin Crescents went from 52 x 2 damage to 103 x 2 damage.

What in the world?

Here’s my thinking:
The change in aura leads me to believe he only became a Savant after investing from 30s → 42s. That’s weird, aren’t these the requirements to become a Savant?

  • At least three stats hold more than 15% of spent points.
  • No one stat surpasses 50% of spent points (currently bugged and is “cannot reach 50%”).
  • No two stats each hold 40% or more of spent points.

Huh, that’s weird. Why wasn’t he considered a Savant before?

In any case, let’s assume he really did only change to Savant at Lv.91 or Lv.90. This means he was probably a Conjurer before. Does this mean your class before Awakening affects your damage? For example, an unawakened Warlord’s magic would deal little to no damage? From my experience, this sounds right; I’ve noticed this before.
Wait, but that’s even weirder. Why would my friend’s Weapon skills and Magic skills get a dramatic boost when switching to Savant? Shouldn’t they have already been high when he was considered a Conjurer, making only his FS weak?

thas all i got
pls halp

correct, your stat build, even pre-awakening, determines how much damage you deal with skills. i’m unsure of how exactly it does it, but if i had to guess, i’d assume that it takes away the damage boosts you get from levels or something.

if i had to guess, extra levels & power, idk

hope this helps, even if just a little bit :+1:

He was a mage. to be a savant at lvl 85, no stat can surpass 85 points (for savant, just assume no single stat can go over your level). He also wasn’t a hybrid, as he would require at least 68 in Weapons.

Once he reaches level 90, the max in one stat is now surpassed, and no other stat goes above 72, which enables him being a savant (but since its bugged, it only triggers at level 91).

If you were using gear builder to calculate this: its wrong.

https://perchance.org/ao-stat-allocator

this works better for stat boundaries.


anyways, math is here:

at level 85 he surpasses the 50% magic limit:

2x85=170 (50% of 170 is also 85), 90 magic points surpases this;

no other stat surpases 40%, 0.4*170=68, weapons/strength do not reach this value → he is a mage.

at level 91:

91x2=182, which is also the limit for stats, magic no longer goes over the limit;

0.4*182= 72.8, i believe AO rounds it to the nearest one, so this ends up being 73, only one stat passes this limit, not two, so now he’s a Savant.

also

0.15 * 182 = 27.3 → 27; and 0.15 * 170 = 25.5 → 26. both Strength and Weapons surpass this limit in all stages, but due to other qualities, this doesn’t promote him to savant-hood.

“No one stat can surpass 50% then you immediately say his magic is at 90 while his level is 85 :broken_heart:

Ahhh, gotcha, I missed that.

Cool, that solves it, thamk :+1:

Also, I was probably tripping over his magic also getting a dmg boost; I believe I just got it confused with Weapons doing so, and then lumped it all together.

Yeah… I missed that.
I got caught up by the hybrid rule-of-thumb of “surpass 60% and you become a pure class!!!” and completely dismissed that.

Iirc the damage you do is dependent on the percentage the stat makes up (or in other words the build you are). So if you are an early game conj with 20 magic and like 100 weapons, the magic isn’t going to do anything because it considers you to be a warrior. I assume that’s kinda what is happening here?

So I think you are right

Its because you deal less damage in stats the game doesn’t consider you to be using; which entirely depends on the hybrid you are registered as.

Mage only uses magic, so magic is left at normal damage, everything else gets reduced;

Conj uses magic and weapons, so magic and weapons get normal damage; vitality and strength get reduced.

Savant can use 3+ stats, but if it isn’t using, say vitality, then spirit attacks will deal less because you aren’t a vitality savant.

This system mostly exists so Savant/Warrior/Oracle isn’t bodied because people can use their items (like rifles/shields) and still get full effectiveness out of their m1’s.

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Nah Savants get no reduced damage on any path regardless of investment, since they technically count as running all paths.

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