Criminals have a huge disadvantage due to the fact that regular cities won’t allow them to buy stuff and whatnot. There should be a remote city a little ways away from Silent Tower (possibly underground), of a run-down, shady-looking town with stolen goods. The NPCs would probably all have menacing faces and the “smith” would sell stolen goods.
Some dialogue from them would be: Smith - “Hey weakling, I just got some fresh stolen weapons and tools, wanna buy some? There’s a little blood left on it!” Bank - “I can keep your crowns safe, but I can’t guarantee they won’t be stolen, HAHAHAHA!”
There should be bandits guarding the place, all around making sure that the Magic Council and good reputation players don’t come by.
Also, I am a good reputation. I wanna join the Magic Council, but honestly having a town for criminals would be pretty cool and make things fair. It should obviously have some sort of disadvantages, such that the tools may have low durability due to the fact that they’re used and stolen.
I do agree that they need to have some sort of safe city area underground but I think that them getting worse tools is a little bit dumb because they can just get the tools as good rep then go negative. So there really isn’t a reason for them to get worse tools.
Very much needed,in the current situation being a bad rep is suicide since you can’t really access facilities such as alchemists and metalworkers with a reputation bad enough or a bounty reasonable but still. Though again this could be camped by bounty hunters and MC (when joining MC and taking down bounties is added,of course) so there would have to be a safe guard,probably gotta be decently evil to go in. Villain at minimum I guess.
The low durability would make sense, as being a bad reputation still warrants disadvantages as you are a criminal. Not all of the tools will be low durability. You can randomly find some full durability good quality stuff, but I’m just saying that being a bad reputation/criminal should still warrant some punishments.
I think there’s plans for “travelling merchant” style traders in random locations in the wilderness that evil players can use.
I think this is a better system, since adding a town would probably make it too easy for evil players to spend their money. It’s easier for evil players to make money, so I think it makes sense that they have a harder time finding someone who’ll accept it.
But in all reality and evil player can just surrender and once they have no bounty easily go and shop at any town they want so I mean it doesn’t really make sense to try and make it “harder” for them to spend their money as they can pretty easily do so already.
Yeah but repeatedly surrendering away all your bad rep is tedious - easily ~10 minutes of waiting around if you’re deeply evil.
Travelling merchants wouldn’t be that hard to find, but they would mean you wouldn’t be able to do some upgrading/enchanting at a moment’s notice - end result is you’re more likely to be holding large amounts of crowns than a good player would be, which feeds well into the “lots of money, hard to spend” theme of evil playstyles.
this is actually a good idea.
i mean, the only way you can get goods as a criminal is with chests, but most of the time it isnt what you want.
there can also be a council of bad people called the council of criminals which is the rival of the magic council, very close in power to them.
there can also be exclusive weapons for these criminal towns, which are more dangerous than the weapons that us good people have.
You don’t have to surrender all of your bad rep away though, you only need to surrender once to remove your bounty. Once your bounty is gone you can freely interact with people no matter your rep. And yes doing this a lot is annoying but it still is an easy way of spending money. You could also pay people to go and buy stuff for you…
Paying people to use shops and services for you is risky, and honestly I think the method of becoming good again should change anyways. I like the idea of a traveling black market, maybe it appears at certain pre-determined ruins at random. Being a criminal should be a bit harder for buying and the method of becoming good again is way too easy right now.
I’m pretty sure that even with moderately high negative rep (anything below -350) npcs run away in fear and become uninteractable. Might be wrong though.
Even so, waiting out 700 bounty’s worth of jail time is a lot of waiting - evil shopkeepers can be pretty inconvienient while still being more convienient than surrendering yourself into society.
It sounds daft, but I’m mostly concerned about how the evil playstyle feels. Buying through friends is effective and mostly bypasses all the difficulty (it’s what I do), but it still feels evil. Going to evilsville and just buying from shops in the exact same way a good player does feels much less evil. I’m in total control of when I want to go shopping - there’s no difference in play aside from “evil players can only shop in evilsville”.
Maybe just make an extended version of the Hidden Tavern which leads to a ‘Underground Market’ that negative rep players can have all their town needs met.
There not only can positive rep NPC’s have a hard time getting in but it would lead players on a very aggressive fight into the area if they were either pursuing a negative rep player much like how positive rep NPC’s immediately attack players sometimes.
On the trello on the To Do card, he has wandering trader bad rep/good rep on there for the next update. So bad reps are gonna get some shops but not a town, YET.
Actually if you have the current max evil rep of 3k and the bounty of 700 you would have to surrender twice in order to talk to npc’s (the requirements to talk to a npc without scaring one is not having a bounty of any kind and anything below tyrant rank) and the first surrender is 100 percent guaranteed to be around 6 minutes while the second would prob be around 2 minutes and adding into account of finding the silent tower after being released it would most likely be 10 ish minutes if you have max evil rep
I think an evil town is not a great idea but the wandering merchant still is. I agree that having no difference wouldn’t be that great, so that is why the wandering merchant should be very different from the normal town shops. It will be harder to find them and they might not always have what you need (only a few items, only forging and not enchanting, etc.). This makes for better balancing because criminals can get lots of crowns but cant spend them with as much ease as good players.
I don’t know if there will be just black markets (only for criminals), wandering merchants, or both, but if there are black markets I think they should also be risky to go to, even if you are a criminal. Villains may share a common hatred of the magic council, but that does not guarantee they are all trustworthy. Some may try to scam you, rob you, or just ambush you with a fight. This can match the sort of evil feel you were asking for, being a criminal sacrifices the comfortable life of towns for dangerous, suspicious black markets.