And as you might be able to see, some of the sharks are outlined in pink, in the screenshots. Since there’s a shark detection potion, this might mean that potions and brewing could be complete as well!
The dev update mentions “next weekend”, for a release date, but did he mean this weekend, or the weekend after that?
For the deeper ones idk
But youll be able to stay underwater for 2x longer next update (air drains slower) so that should help with the not so deep diving spots/shipwrecks
If it’s next weekend (not this weekend) then he has one more week to do potions which, in theory, could be possible.
Potions also means he might opt to do dark seas instead of gems, but we also need to keep in mind he has to do the v1.12 combat changes for this update too.
Vetex probably just didn’t mention them, like with ship attachments.
I dunno why he didn’t mention them, but waterbreathing makes some sense since it was mentioned that deep points require one. I bet that damage enhancing potion is also added since white eyes scales exist already
We have no reason to believe that Potions won’t be coming with this update. It’s on the Trello and shouldn’t be difficult to complete before the release of the update at all: the entirety of the system is already planned out. Every catalyst (aside from a select few) are already in the game. The leveling system is already in the game. Certain reagents are already in the game, and others shouldn’t be hard to add, as they’re just going to spawn at diving spots and underwater structures. All he has to do is work on coding the effects and add cauldrons around the map.