Honestly i just wonna know what ideas people would come up with if they could think of lost knowledge books that did other stuff. What lost knowledge books would you have in game.
Lost knowledge that instantly kills any build that invested in magic
anti magic lost knowledge, my favourite.
Curse Smiting it’s stronger against enemies that have sea curses it works by polluting your own magic it also causes the attack to inflict insanity
Okay this one i like alot, would be useful in pve at later seas. I also like the name.
Muscle straining
Soul shattering
Forge breaking
Mana blitzing
Each one of these modifiers deals a certain X% bonus damage against specific builds that use these stats, hybrid builds have a weaker damage modifier boost compared to pure ones, using these on the stat build they’re meant to counter (I.E using a mana blitzing javelin) will cause the ability to become extremely unstable, better at clashing, and highly damaging, at the cost of innate drawback to the caster
This is probably the best one so far, i like build countering ones the most. The unstable part makes it really cool. Imagine using forge breaking on a colossal greatsword.
i think mana draining would be a better name for it, and each unstable thing could have its own drawback
mana-draining could make the move take more energy than normal (other LK books supposedly double it so maybe mana draining could triple the cost)
muscle-straining could have the drawback one you thought up
soul-shattering could remove the lifesteal given from spirit moves and maybe slight drawback (less than muscle straining)
forge-breaking could maybe have a longer cooldown (according to wiki, the other lost knowledge add 3 seconds then multiply by 1.5-1.75x, forge-breaking on a weapon could add 3 seconds and multiply by 2x or something)
Ability amplifying (name is not the best I couldn’t think of a better one)
Gives stat increases/decreases based on the stats that the magic/fighting style/weapon/relic has.
One with high damage but low speed would result in the lost knowledge increasing damage but lowering speed. Basically whatever you are good at, you become better at, and whatever you are bad at, you become worse at.
hey i want one that increases tier and size majorly for a loss in speed, higher energy cost, and drawback
idea is that overcasting can lead to a greater attack, but at the cost of strain on the user physically because of the magic energy being forcefully drained for the spell to work. id call it force-empowering (so like a tier 4 spell gets elevated by one tier, but applies one tick of drawback five and increases cost by +33%)
also instead of increasing energy cost, it could decrease energy regeneration for a few seconds after the spell is casted
i like this one, like imagine you used it on an ultimate art, that would be cool to make it even more devistating.
Earth-Devastating (would of been Earth-Shattering but i like dubiouslittletypo’s soul-shattering more)
Dexterity: 0.8x
Range: 0.65x
Damage: 1x
Size: 1.3x
Cooldown: +3s, times 1.6
Energy Cost: Basic (2x)
Special Effects: Maxes out the attacks destruction and pierce, allowing it to erase any terrain or building in its way (as long as its normally destructible), big multiplier of damage against things built by a clan/guild (like walls, castles, etc)
Visual: White Shockwaves on the attack
I want to make one, it wont be good but here it is.
Law Breaking: This lost knowledge book when applied to a skill would make 3 stats of the skill randomly increase by 1.5x and 3 other stats randomly decrease by 1.5x, basically rewritting the skills stats everytime its used.
Dexterity: Randomly decreased or increased by 1.5x
Range: Randomly decreased or increased by 1.5x
Damage: Randomly decreased or increased by 1.5x
Size: Randomly decreased or increased by 1.5x
Cooldown: Increased by 3x
Energy Costs: 4x
Special effect: Random destruction effects to the environment and applies a random negative status effect to the opponent for 3s, as well as turning any positive status’s the opponent has into negative ones for 2s.
bounty hunting: deals more damage to players
damage: 1.05x
range: 1.5x
dexterity: 1.1x
size: 0.9x
cooldown: 1.4x
bonus: innate slowness 1 gel
(troll suggestion)
Wings-cutting
Idk number so reduce a lot of size and dmg and increase a lot of dex, range and a bit of haste. The skill with this would looks like it was imbued with blue slash.
Special effect: When used on winged enemy or enemy that is flying and hovering, knock them down and temporarily disable their flight. Would require continuous hit on a dragon to have an effect. This also include air stalling player.
Illusion-scattering
Increase dmg at cost of size and dexterity. Has massive cooldown, also set terrain destruction to 0. Would have the wind tornado imbue onto casting.
Special effect: Deal more dmg on enemy that is a mirage, mirage enemy cannot block or parry this attack and will stop attacking for 2 seconds cuz i hate ivar with burning passion
AO, the only game where you have to clarify that a tornado is wind related.
I love this game.
Ape Killing that increases damage against fighting style users
Build Correcting
All non-magic builds are instantly killed and have their stats reset fully until they learn that mage is best.
Evil Demon Killing
Kill all magic builds instantly and puts them in a deathloop limbo hell
Ah, my anti magic technique that I havent used since the heian era…