What magics are fairly well-rounded?

I’ve been looking into various magics for an upcoming magic-focused conjurer build I’m planning but its not going too well.

Since my stats will be skewered towards magic I figure choosing a well-rounded magic would be ideal. The main issue though is that there isn’t much information I could find on how certain magics play as well as other views of other magic conjs due to its somewhat niche style (I think? hard to tell really).

Anyway if anyone could supply info and or suggestions about a certain magic it would help very much.

one last thing, I’m open to the idea of using :shadow_magic: however simply put I’d rather not.

Snow magic

Shadow magic if you want all-rounded magic in speed, size and damage

fire magic.

hydration magic (water)

shadow - definition of well-rounded because thats its entire gimmick at the cost of synergies
snow - basically just shadow but with synergies (snow is so goated)
wind - kind of low damage but compared to average damage magics its only like 20 damage at most from my personal experience, in exchange for low damage it has really high speed and size as well as being able to clear a lot of status effects on you when you charge
fire - good arcmancer good average stats great DoT

Wood is probably one of the best magics in the game rn

Plasma in my own opinion. It’s served me well since the WoM days

other than shadow, i’ve been seeing fire gain popularity

All of them, if you choose the Sphere shape.

vomit- i meant acid magic

sand magic seems to be the most numerically-balanced. as is glass, if a little less so

Apocalypse bringer’s a pretty balanced one