What’s gonna be your lvl 180 build for full release

Template

Stats

Awakenining:

Spirit:

Magic:

Strength:

Weapons:

Arsenal

Relics:

Magics:

FS:

Weapons:

Stats

Awakenining: Savant

Spirit: 60

Magic: 100

Strength: 100

Weapons: 100

Arsenal

Relics: Eagle Patrimony, Tidestone Band

Magics: Fire

FS: Boxing

Weapons: Arcanium Katana

Stats

Awakenining: savant

Spirit: 60

Magic: 60

Strength: 120

Weapons: 120

Arsenal

Relics: eagle patrimony, staff of night, tidestone band

Magic: lightning

FS: vanishing

Weapons: colossal greatsword, lion’s halberd (sunken sword if lvl cap is magically raised), tower shield

Prob sunken iron size equipment

Stats

Awakenining: Savant Imbuement

Spirit: 0

Magic: 100

Strength: 130

Weapons: 130

Arsenal

Relics: nah

Magics: fire

FS: Vanishing Style

Weapons: Apex Greatsword/Colossal Greatsword(slowness grease), Lance of Loyalty(Volcanic grease) and Lions Halberd(slowness grease).

Blood disease: If it’s an option I’d go for mystery or random.

for my build i’d probably go for 3 stats to focus on like piercing, power and defense.

Copycat

:man_shrugging:t5: this has been my planned build for some time now, ig its gonna be popular amongst savants.

Awakening: Berserker

strength: 360

FS: Vanishing with cannon fist as secondary

Blood disease: Maybe smoke if the attacks leave behind smoke, otherwise its probably frost/snowy depending on which one gets nerfed into the ground first (saw something about about blood diseases changing skin color and hair color and i need to keep the vampire fit)

Laslo the smoking fist

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Vanishing fist makes you invisible and allows you to not be targeted by the new sensing ability, so throwing in attacks that cause smokescreens would be a really fun play-style

Stats

Awakenining: Mage :mage::speaking_head::fire_magic::fire_magic::fire_magic:

Spirit: :face_vomiting:

Magic: All of it.

Strength: :face_vomiting:

Weapons: :face_vomiting:

Arsenal

Relics: :face_vomiting:

Magics: Fire :fire_magic: and Light :light_magic_var2:

FS: :face_vomiting:

Weapons: idk whatever arcanium weapons don’t interfere with the drip

The drip must be maintained at all costs

Ah yes, someone who thinks mages are the n1 class for everything (def not cope for us savant users)

warden with life steal, blocking gems and shield

psychological warfare

idk what spirit weps

Staff of night for the shield

Perhaps an arcanium staff the traditional mage casting weapon or hear me out arcanium guns and be like a mage who uses guns

Honestly im praying they dont immediately nerf regeneration into the ground at full release. Regeneration builds (especially with drawback) sound super fun. Probably gonna start calling them vampire builds. id say ember staff since drawback gives red lightning and the orange might go well with it

Stats

Awakening:Mage

Spirit:0

Magic:360

Strength:0

Weapons:0

Magics:Lightning-Water(tell me if theres a more good magic choice

Arsenal

Arcanium weapons maybe

One of mine will be:
Savant 0/100/130/130
Plasma/Thermo/Colossal Greatsword *3[1]/Volcanic Blood
99Powe, 1190Defe, 40Cast, 174Size, 23Haste, 200Resi


  1. Burning, Melting, Poison grease ↩︎

does weapon names new spells all exist in trello i looked at it but i cant find it could you drop link pls

The AO wiki already has the relics noted down and with the names you can figure out the colors a bit. Same with fighting styles though the stats arent mentioned

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