What’s gonna be your lvl 180 build for full release

alright thx for answer

hopes and dreams and knight :head_shaking_vertically:

Stats

Awakenining: Oracle

Spirit: 360

Arsenal

Relics: All of em (“Gotta catch 'em all”)

Stats

Awakening: Prodigy of All

Spirit: 100

Magic: 90

Strength:80

Weapons: 90

Arsenal

Magic: Fire

Fighting style: Basic combat

Arsenal: Keraxe broadsword(Tide grease), old dagger(poison grease), Arcanium Flintlock pistol (hopefully level 50, if not, just a flintlock pistol)(Volcanic Grease), Eagle Patrimony, Tidal Band, Ember staff.

It’s a horrendous mess, but I will be sure to use everything I have to fight. And I mean EVERYTHING.

what is blood disease

Stats

Awakenining: Savant

Spirit: 0 (Or 10 idk)

Magic: 100

Strength: 120

Weapons: 130

Arsenal

Relics: Eagle Patrimony

Magics: Plasma

FS: Powder fist

Weapons: Sunken Sword (possibly volcanic grease), musket/arcanium musket, Lion’s Halberd (volcanic grease)

basically a potion you make from taint urchin spines that you use to make all of your attacks inflict a lvl 1 status effect at the cost of 30% of your max HP

Shadow mage

Since I got so many characters (and want to show off the vanity), I’ll split it into sections

Sand/Wind Mage, Warrior, Magma/Explosion Mage

  • Sand/Wind Mage
    • Going for the summoning move, going to make all the max stat sets and destruction and whatnot for this guy, because it is strange that my other characters have max stat sets and my main doesn’t.
  • Warrior
    • Call me crazy, but I think I am going to try out some of the new weapons.
  • Magma/Explosion Mage
    • Barrage, Meteor, Annihilation - boy oh boy, this guy is going to be a problem for civilization (and performance).
Juggernaut, Poison/Thermo Warlock, Ash Paladin

  • Juggernaut
    • 150/210 spirit/strength, I don’t remember what unlocks when, for fighting style I think Sailor, since it has a diving helmet and looks corroded.
  • Poison/Thermo Warlock
    • I plan on giving it a max destruction set for big clouds. This one’s going to favor strength as well, I punch things more often than I use spells, though depending on what spells become available that may change
  • Ash Paladin
    • 210/150 spirit/magic, considering I themed this character around World of Warcraft’s Ashbringer (a Paladin weapon), it seems fitting to lean more into the relic side of things.
Fire Paladin, Earth/Ice Mage, Light/Plasma Mage

  • Fire Paladin
    • Whatever lets me make it rain fire the best - that is the whole reason I made this character.
  • Earth/Ice Mage
    • I use Destruction to make big cubes of ice and earth, so that construct spell sounds like it’ll be a perfect fit.
  • Light/Plasma Mage
    • First, I’ll need to talk to my barber, because I think my hair colors are about to be executed in Sameria. Ray will be a big pickup, probably summon, definitely barrage, I made this guy to shoot fireworks. Purple skin from infusion would probably look too strange.
Gold Cannon Warlock, Wood Conjurer, Snow/Poison Mage

  • Gold Cannon Warlock
    • Plan on getting this guy a Destruction set. Likely going more for magic this time, the whole point of Cannon Fist (RIP) on here is to pretend to throw money (in the form of gold) at people. The real question is, do I embrace a golden infusion to be even more filthy stinking rich-looking, or do I go for max defense, since I got Metal magic?
  • Wood Conjurer
    • unga bunga me get set to break things real good smash thigns with wood imbue wood arcanium wooden greatclub
  • Snow/Poison Mage
    • I’m going to have an army of snow goons, aside from that, he’s got everything he wants, provided it’s not going to become out of date.
Light Conjurer, Warlord, Acid/Glass Mage


I did not have the vanity transferred over for my Acid/Glass Mage at the time I took this picture, so I used Paint Magic to fix that.

  • Light Conjurer
    • Weapons will probably be the go-to for this one, though if I can throw out sword-shaped blasts, that’d be cool. I plan on giving this guy attack speed whatever stat makes the attacks take less time to use, intensity, a set that tries to maximize both of those, and an attack size set.
  • Warlord
    • Probably going to go Vanishing, focusing on weapons. Getting the same stuff as Light Conjurer, but also a max power (max 3 insanity) set so I can mess around with the critical effect, and a no negative effect max Power set. Probably going to pick up an infusion so I can do even more damage.
  • Acid/Glass Mage
    • Attack Size, Destruction, Affliction, and minimum Defense are the sets I am wanting for this guy. As for spells, I don’t know, a giant acid ray of death sounds cool. Will be infused with something, probably something green, so I can have minimum health for the laughs.

And if we get more character slots, I’ll be making an oracle, a berserker, and a glass conjurer.

Stats

Awakening: Mage

Spirit: 0

Magic: 360

Strength: 0

Weapons: 0

Arsenal

Relics: none

Magics: wind/snow

FS: none

Weapons: none

my main files a wind/snow mage so.. i dont really get anything new other than spells :fire:

Stats

Awakening: conjurer

Spirit: 0

Magic: 150

Strength: 0

Weapons: 210

Arsenal

Relics: none

Magics: poison

Fs: none

Weapons: kais sabre, kais sabre, kais sabre

Stats

Awakening: Savant (warlordvant)

Spirit:0

Magic:90

Strength:135

Weapons:135

Arsenal

Relics: nay

Magics: Crystal

FS: Powder Fist

Weapons: Hallbjorn’s Axe and Maw (hopefully i can use it) , Lion’s Halberd, Lance of Loyalty/Apex Greatsword

wizard