I always tend to view gameplay very seperately from the lore and often treat the lore like I would for a book or something. Vetex is planning to do that, so the lore should be treated as such.
Therefore, I rarely made any connections from gameplay to lore since gameplay isnt always faithful to lore accuracy ESPECIALLY combat.
Combat will always have a certain set of rules. Bosses will always use a certain amount of moves, there’s rules and restrictions that the player has to abide. And theres the enjoyment factor too. This is the case for many other games, AO isnt the exception.
Lots of people miscalculate the differences between AO’s character powerscaling in comparison to AA simply because of this. Its not that AO MC is that weaker, its because AO’s combat actually has a lot more restictions and rules compared to how AA did for the abilities of the player.
In other words, I wouldnt recommend using gameplay combat too literally for how combat would work in lore. I mean, you can still use it as a reference, but not too much in this case.
true, planning on owning guns that wont get the atf to kill my dog in the future so I can actually practice shooting without destroying a school bus when I eventually do try to get my hands on a AMR.
Like if this were following a world bound by the same rules as us I’d agree, but with the crazy mechanics of this world and what we’ve seen people do with guns in this world I’d imagine they’d have an easier time than we would.
And also fuck yeah I read this, I value your thoughts and opinions. That said this isn’t true in the AU since multi-shot exists and also the MC isn’t canonically bound to be only able to carry one type of weapon at a time so they wouldnt have to be worrying about reloading every time until they’ve used all of them.
honestly im still trying to figure out how any of the gun skills make sense lorewise, it is (nigh?) physically impossible to make flintlock weaponry have the effects shown in game, like you cannot actually change the mechnanics of a flintlock to do like, any skill that fires more than one shot is cannot be done. honestly I think the skills are just gameplay wise just because of that.
anyways ive derailed this topic enough, I could probably kill revon with some scissors if I snuck up behind him.
This doesnt really solve my issue with the guns causing plot holes if they can canonically one shot, but since everyone else is letting it end I will too.
if that were the case I don’t really see why they’d even be made in the first place instead of just having a skill that was less seemingly impossible like a fast reload or another charge shot like the musket, but I digress you’re right, it has gone on too long.
Fuck you, I’m Revon’s #1 glazer and he’d kick your ass. If I ever see you on the streets its on sight
Don’t ever let me catch you in Rubica bruh(I’d run away)
To be fair that attack does a total of 400 damage, meaning Neviro only has atleast 401hp, and given he couldn’t move like at all until we’re done with Calvus, I’m guessing his hp isn’t far off 401.
And unlike other characters who had 400hp like Iris, Neviro cant do shit with his level 0 stick he calls a weapon. Therefore, I’d say even a toddler could no diff neviro.