64arc's Takes on Just About Everything

dude deepwoken’s like five dollars. you’ll love voidwalking freshies at lower erisia there, i promise

anyway, snarky fuckyou comment aside, i feel like you should know that there is a reason why the PvE community is so rampant and hateful of pvp clans in arcane odyssey
this reason is… (WARNING: LONG ASS RAMBLING AHEAD, I WARNED YOU. TELL ME I’M YAPPING AND I’LL CUT YOUR HEAD OFF. ASSHOLE.)

Arcane Odyssey is a story game whose combat is based off of an older game held to lower standards. PVP was always an afterthought.

Let me be real with you. I haven’t played Arcane Adventures. If I did, I probably would’ve loved it, because I’d be, like, eleven, and it’d be really good compared to the other mediocre games on Roblox.
The problem is that Roblox wasn’t a goldmine of good video games. (it still isn’t) It was a jumble of shit that people made, maybe were proud of, and threw out for others to see, regardless of whether or not it was actually good. At least, during 2015-17.
What I’m saying is that I doubt Vetex had a bunch of elements of good game design and what makes a good combat system in mind when adding onto his cool magic story. What he had and learned just so happened to be good enough to be pretty damn fun.

Arcane Adventures shut down, he abandoned Arcane for a while, decided to play around in Studio with some magics, and then it snowballed into World of Magic.
And there is NO way Vetex actually gave a fuck about perfecting PvP there.
There was no dash. There was absurd verticality thanks to Leap, sure, but energy also took insanely long to recharge. You’d have to just stop fighting in the middle of a deathmatch if you wanted to continue. Could there be some level of skill in conserving your energy? Sure. Would it suck ass anyway? Fuck yeah it would.

Eventually, Vetex started feeling kind of mixed on his own work again. He decided it was time to fully revive Arcane Adventures in the form of a true successor. He wanted this to be the best work he’d ever do on Roblox.
And JUST like that, a good PVP system’s importance started to grow, and grow, and GROW.
Suddenly, you had a paid access game that was racking up players in the fucking THOUSANDS primarily because of PVP. Do you know how rare that is? (Yes, I’m talking about Deepwoken. Rogue Lineage too, I guess, but Deepwoken was the one that REALLY got people’s attention.)
I don’t think Vetex wasn’t aware of that. I just doubt he cared.
Vetex doesn’t WANT to make an amazing PVP game, he wants to make the best STORY game he can with a majority of side content being PvE, because that’s what story games do. PvP exists not to fuel the game, but because there’s no huge reason not to have it.
That’s why Vetex could probably introduce the most unbalanced, broken, actual fucking win button feature to the game TOMORROW, and despite ALL OF THE PUSHBACK from the PvP community, he’d add it and ignore his own balance team anyway because he thinks it’s cool and he’s stubborn as SHIT.

THE BALANCE TEAM EVEN SAID THAT HE DOESNT LIKE IMPLEMENTING BALANCE CHANGES HE DOES NOT GIVE A FUCK (please correct me if i’m wrong btw)

This more or less disregard for the PvP side of the game is what I believe to be why the game’s PvP crowd isn’t as prevalent. There just isn’t as much catering to it as there is for PvE. Piracy is shittier against players because they don’t bother to have a ship fight with you, they just mash the shit out of whatever they have against you the moment you ram into their boat. Most of the bounty board is comprised of NPCs, and most of the time, the challenge of having high notoriety isn’t a player who’s dedicated to adding to their bounty, but the onslaught of Grand Navy NPCs who will swarm you until you either stop breathing or cough up a couple hundred galleons to a sponsor.
The PvE just outweighs the PvP. That’s why PvE players shit their pants, panic, and die whenever they’re caught off guard. They just kind of forget you’ve existed. Shit, there’s a potion that lets them get away with doing that.

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