I’m just wishing that this doesn’t happen atp. The only way I’m going to be able to commit revenge is by sinking their ship while their on a DS island or diving
they’re still really lazy so they’ll just complain about it until it gets removed instead
Vetex casually alienating his pve fanbase with each update
Noooo, Agility was my favorite stat
rest in peace telejump, you were good while you lasted
My Paladin’s a runner, she’s a track star. Now her kneecaps are getting broken.
Anybody realize that how do these PvPers have like a million galleons??
Apparently, some kill other players for Galleons. Why is that? No clue, it sounds gratingly slow. Bounty hunting can’t be it either, because you don’t get that many from just the poster.
My conspiracy theory? Cargo running and the Dark Sea. The two best ways to get Galleons in my eyes. Knowing the average PvP player, though, they probably steal cargo off of other players when they can.
and this is happening right when swordstep and spirit step are being added
mages have litterly no mobility at all now
Knowing some people who used to gank on ao, probably just hunting for ships with chests on them
Time to stay in Bronze and head to Thorins only, fuck pvp
Oh sweet hell, I can’t believe nobody’s brought that up yet. The “zoner” class will lose the slight amount of keep-away potential it had.
we need flight spell this update
vetex… please
When the zoner class can’t even zone anymore
No, take this agility nerf instead (won’t make ds islands smaller)
Best we can get is Hover; Vetex won’t add Flight back. Even then it’s the most unreliable thing I’ve ever witnessed in Wom2.
…actually, that got me thinking of how useful Hover would be in AO PvE and PvP. Hmm.
First we had Atlantean animals and now we have agility being removed, Vetex really likes making the dark seas miserable for some reason
Just realised, if vetex decides to lock agility behind gems that will only work in non-combat mode, vetex is setting a 100% death rate for pve’rs at that point, investing into useless gem slots for nothing when you get hunted by a sweaty teen
When you’re forced to grind a bunch of reagents just so you don’t get murked by some loserbob who likes raising his pointless virtual numbers
Hold on hear me out here
2 seperate combat tags, one for when you get hit, and one for when you hit someone.
The one for getting hit still counts as combat logging when you exit the game, but for all other intents and purposes it functions exactly the same, the gems would still work, thermo still won’t build up heat, etc.
The one for hitting someone on the other hand enables all of these restrictions
This allows for people who just want to run from the fight to still run, meanwhile people who engaged in the fight but want to retreat can’t crutch on their agility.