We’re getting Distance Piercing, which deals more damage to faraway targets
I never used agility so I have no real opinions on it, also make the replacement stat random crits k thanks bye
I have never once used agility in any of my builds so I don’t really care. My only concern is that my epic size build might be nerfed bc the best counter to it (agility) will be removed =(
Never used agility anyway
as long as instant high jump continues to exist, I’m happy
along with a bunch of other thoughts, movement speed just seems like one of those essential stats for an rpg style game
i’m not a big fan of the idea of scaling down its effect in combat (like regen) but it’s much better than removing it entirely
it’ll come with a lot of issues from its removal - what stat will replace it (addressed, but if it’s something vastly different it can be an awkward combination for builds given the gear), what’ll happen to the teleport t jump, and the like
the removal is likely a pvp-oriented decision, but even then i think it’s a bad call. it’ll get rid of a lot of variance in defensive options, where i feel variance is one of arcane odyssey’s strongest suits in general (for builds, be it pvp or just playing the game normally)
overall i hope they change their mind on this, it seems too extreme
You can catch up to them finally if agility gets removed because they use funi 226 agility and you have like 26 agility
Given the speed difference, you wouldn’t be able to catch up to them without investing heavily more in agility or having agility removed
Very basic logic
who uses 26 agility at this age? You guys either dont know how to make a build or doesnt even have basic math and logic
the agility could be a byproduct, not really the main component build
issue is you NEED to run agility (more than the opponent) to deal with players who jump you then proceed to run when their low if you want to finish
i make max agility builds so i can farm coppershrooms from the spires and reagents from the sky island, or for super swim speed
we r NOT the same!!!
What if we got something like a volume stat instead of agility
It increases the sound of your attacks
Explosion mages don’t need this much power.
shit players should stay shit
invest time on getting better instead
Would normally agree that skill should be rewarded, but seeing as unskilled players can be forced to contend with more skilled ones…
mfw vet spews an entire doomposting rant about hating the pvp community then doing a 180 and blessing us by killing runners
Ships will have forcefields, runners stay winning
Exactly. Try ramming me now lmaoo
glass mains would skyrocket
what if we got a weight stat and it increased the weight of your character
if you eat an 1000 hunger meal you just collapse
also wasn’t exhaustion supposed to solve the running issue???