Alternative solutions to Water Poisoning

Alternative solutions to Water Poisoning https://forum.arcaneodyssey.dev/uploads/default/original/4X/1/3/6/13619bb69f79fea67747ce46f2d31aa60aec832d.png
effort 4.0 2 quality 3.0 2 reasonability 3.0 2

No, I wasn’t being hypocritical, you’re just attacking me.

brother you showed up to complain about somebody doing the exact thing you were doing.
that’s literally what hypocrisy is.

if you don’t want me to tell you that you’re being a hypocrite, don’t be one.

No, I wasn’t being hypocritical.

Let me explain this to you, you must not be used to real discussions.

I said: “Man, these ‘team immersion’ topics are getting annoying.”
=(It’s undeniable that many persons are constantly complaining about some game mechanic.)*

“Nothing’s going to change.”
= (It’s an intentional friction mechanic, designed to make the Dark Sea a dangerous, harmful place, perfectly representing the place where people are dismembered, massacred, and killed.)

“I think you’re not being constructive and are just spreading unnecessary hate.”
=(I was actually wrong about this part and already apologized to the person who started the discussion, since yes, he is being constructive and wasn’t spreading hate.)

I don’t see anything that made me hypocritical; I’m not spreading hate. I’m talking about how people complain excessively about an intentional friction mechanic, but as I said, I was indeed wrong in the end. But your argument is still not true.

To be clear, there’s no need to take anything personally. I also made my assessment clear and explained why I gave it 4 stars in those aspects. I also already told the OP that I was wrong about the hate part, I was just stupid and didn’t read everything properly.

Y argument is that I’m a hypocrite, but y didn’t make it clear why I’m a hypocrite, y just said I’m a hypocrite, which doesn’t contribute to the discussion. But I think at this point continuing this debate is quite irrelevant; my discussion is with the topic creator, and we’ve already finished discussing it.

that is alot of words just to say ‘nuh uh’.

In that case… I think all these solutions are lame.

Water Poisoning Basic Function

What we should do is make Water Poisoning a meter that limits how long you can be in the dark sea, after all nobody goes there in lore right? Your Water Poisoning meter starts slowly filling up as soon as you enter Insanity 0 and will fill up faster in the farther layers and whatever other activity we want to punish. What the meter actually does however is debuff you so drastically that getting into any fight can potentially end your run.

How do you remove this? By packing it up and going home. When you enter the war seas the meter will go back down to 0% in like 10 seconds or so, then you have to go all the way back. I have now made the dark sea not only a pain in the ass, but now a timer that deincentivizes you from being there for more than like 30 min to an hour, with risk increasing the farther you go out and have to drive back.

This also makes it easier to balance in the future by giving better estimates on how long a dark sea run will last.

Not a perfect estimate because a player who is just built different will win regardless of any debuffs placed on them, in that case I say they deserve getting rewarded grandly.

External change to balance out.

To counteract this we need to rebalance Dark Sea to give better rewards and higher percent rates to make up for the fact you are on borrowed time. And I mean by a lot, multiple drops per sealed kind of lot. However we’re also making a distinction between sealed chests in different layers cuz it’ll be bullshit if players hide in insanity 0, so the lower chests give the high estrogen lame shit and the higher ones give the high testosterone manly items.

This makes the dark sea more elusive and dangerous, and we have just significantly shaven a large chunk of the time in a dark sea trip. Not only that but it’s no longer RNG based and fits into the lore. Quite extreme of a change I know but that’s how I’d do it if I was making this game.

We can also include the cosmetic changes to animations Iris suggested while we’re at it that way no one can argue it’s unfair or that they couldn’t tell. It’s not perfect but as a game designer I think my idea is the superior one. With a few changes to other RNG based systems like lightning strikes, waves, etc, it’ll be grand.

We won’t obviously won’t remove all RNG stuff of course. Just the ones that’ll kill you near instantly.

Conclusions

In short, we should turn AO Dark Sea into a very punishing but rewarding and fair roguelite system through the use of a time system that punishes (Or rewards if we want to be leniant) certain actions we deem fit.

also all my ideas are all the best.

Aight, a good effort at joking, but we ain’t buying that.

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“Yeah man let’s make a timer that forces you to stop whatever you’re doing and leave the dark sea entirely”

surely wont make deeper ranges even more of a pain

Come on, we all know Clow wasn’t serious with this one

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knowing how intelligent this fanbase can be i’m not so sure

Nah, I’m pretty certain in Clow