AO we need to tak

I still have my doubts. Yeah, I guess vetex can code in GUI or whatever language Roblox uses. But I doubt he can ever make an update as large as “dark sea 2.0”. Or rather, do it without the whole thing being buggy. The kraken and by extension the omen was my first taste into dark sea megafauna and they were really buggy. Most of their actual body parts don’t do damage while attacking most of the time. Not to mention how the omen is just a super sized kraken. The rest of the content could be fine from a coding point of view.

What I am saying here is vetex while he might be fine as a solo coder(despite issues with the kraken and omen), he really isn’t all that good in restraining designs, or prototyping, or game design in general. Testers really should not just be asking if something is functional, they should be playtesting if it’s actually fun to interact with the thing.

I guess I got off topic. I think the game’s biggest weakness is how it’s designed on coolness factor rather than “is this actually fun to do”. Also, the development process isn’t exactly transparent, but vetex gets enough shit from me and the community so I will let him off for that one. I just hope he knows you can make a dragon’s function first before designing the texture to see if the fight works.

Dude why are all your complaints just “Bugs” you do realize that can be fixed right? Like all other things that were fixed? Some took longer than others but fixed nonetheless, so I don’t get this weird view of Vetex being a coughing fetus incapable of doing anything

bro you genuinely need help, first of all the omen is supersized kraken because thats what vetex wanted it to be??? Like he wasn’t trying to make another white eyes??? You also say “fixed from a coding point of view” even though you said GUI is a coding language, it literally stands for graphical user interface and isn’t even a coding language, roblox uses lua. You also say vetex might be a fine solo dev except for the issues with kraken and omen, which were made after he was a solo dev and had other devs, he also developed online fighting, aa, wom, and ao until empires by himself. The testers also do test??? and then you say it is designed for a coolness factor, bro its a story game. You genuinely don’t know what ur talking about.

Alright, I guess being civil doesn’t help either.

Lua. Jeez. I must have recalled the wrong thing. It’s not like it was relevant to me.

People already have their complaints with how both of the kraken and omen fights work, but we won’t be going into that. You claim he coded all the dark sea content, and both of these are dark sea exclusive. Then you turn around and say “oh but the other Devs must have broken it” which is it.

Then you claim a story driven game should be designed based on what vetex thinks it’s cool. Rather then if it fits both the story and the game.

first off I never said the other devs broke it dumbass second off i never said it should be designed off of what vetex thinks is cool, you just making shit up now, no way u not ragebaiting.

Ok so you pointed out that both of these were made during fr when he wasn’t working alone, but it also implies that the other Devs made parts of its code.

“It’s not that deep” AHH
It’s not even all story. Dark sea stuff are things he thought was cool conceptually. I just wish he also made it fun to interact with the cool stuff.

you literally cant keep your own point, you keep changing your argument over and over and give no elaboration (you still haven’t even acknowledged that) then you completely miss what I am saying: I was saying that we don’t know that the kraken and omen were coded by vetex as if you checked his full release patchnotes you would know that he says that I believe SelloutJTN/Algepra made bosses and npcs and Partcline reworked seamonster AI, so I was pointing out that it could not have been vetex who coded it, because you are still acting as if vetex still a solo dev. You also said “its not that deep’ ahh” which I was just pointing out that it wasn’t designed to be something that vetex thinks is cool, and also the dark sea was to make the world feel less empty because if you played ao before the ds update you would know that you just get killed the moment you enter it. It also is (objectively) fun to interact with the “cool stuff” (I assume you are talking about the dark sea as you never specified) as its built to be a uninhabitable place so its dangerous and fun when your ship is on the line. Also I feel like you don’t know what “it’s not that deep” means. Also all the side stuff is made for replayability so you can enjoy the game for longer after finishing a slot. Btw, the reason I pointed out that you were incorrect about the GUI thing was cuz you were talking like you knew about coding even though you don’t even know what GUI is.

I feel like you are definitely being hostile for no reason here, but I will bite.

First point, you admit that all the other major Devs did the kraken/omen as well as vetex. Alright, I was wrong to assume all of dark sea is vetex’s doing, just the base of it all the way back in the initial dark sea update.

And 2nd point. I said in my original point that the game is designed based on coolness factor rather than “is this fun to deal with”. How is water poisoning fun? How is fighting a kraken in its current state fun? The omen has the perk of being a raid boss that you can do and slam it as a group, but otherwise how is it fun especially to deal with on your own?

It is suppose to be uninhabitable, so of course its gonna be hard to survive in. Like there is a reason its hard, like would it be fun if its easy, you want to just be handed omen armor or smth???

Also I never said this, I just said that we don’t know who worked on it so we can’t go around blaming people.

Mb if I was hostile, Also you didn’t bite rlly.

if i was a developer these bugs would be under control…

Hard yes, but I prefer if water poisoning was a bar that filled up and you have to clear it instead of being completely rng as to if it hits you in the next soaked proc. The rng and lack of prevention methods(showering without water poisoning does not reset the timer) makes this a really annoying mechanic.

The omen? I meant if you are solo i3 for divine pots and you meet the thing, obviously you could just not fight it. Oh, and the gear in a group is pretty much handled out like candy, as long as you can manage water poisoning on your player crew. I won’t complain that the omen is not meant to be soloed, because it really isn’t. My issue is that the omen is just a larger kraken where the only difference is that you should get a group and that’s about it. The attacks are the same as a kraken otherwise, killzone, tentacle swing, grab. Also people just cheese it using ranged attacks with range 400+ in the case of the omen.

I just think the omen could use more abilities unique to it’s super boss status compared to the kraken.

why are we trying to justify water poisoning it’s literally one of the worst mechanics in the game :sob:

literally barely changes my runs and on top of that we have soap right ( I heard it got nerfed so idk)

it makes the game less enjoyable, it’s just there to annoy you

fair, but imo, the worst mechanic is allanon’ existance, idk if its my build or what but this guy genuinely is like a siren on steroids

Water poisoning has been effectively removed from the game.
Soap exists now.

everything would be resolved if i was given moderator permissions icl

yes