I use Thermo and I’m practically a glass cannon, I deal 450+ with crash and now it’s getting a 10% damage buff? I’d deal 505+ damage if this change gets added You’re already increasing it’s hitbox, and adding damage reduction on endlag and bare in mind it’s already got hyper armour
IT DOES NOT NEED A DAMAGE BUFF - This is coming from me as well, VISAN
People who don’t PvP on a regular or use the weapons that are being changed in the docs SHOULD not be making changes about them, from what I’m seeing you guys are making changes for PvE which is going to make the game even more cooked.
At this point just make a GC with me and Keeper and add the doc editors
Mfs talking about they don’t need PvP testers and now half the community complaining about getting smoked by AoE or anything that happened to them during PvP
Also remember majority of you testers saying the game don’t focus on pvp and now look what’s happening, cooked game
Also thermo in the doc gets some changes (notably that using other fighting styles fills the bar for berserkers), but you use it more than me and have a better build for it so you can tell me your thoughts on it.
Currently, our agreement is that Berserkers will keep that buff but we removed the buff from Crash. We’ll decide on whether the inverse should be added, however (buff the skills 10% but remove the Awakening buff).
Either way Crash will not receive a net-damage buff as far as we’re currently concerned.
Lightning damage approaching Shadow’s while being faster and having more synergies.
You know, I thought shadow was the “above average” solo magic, but honestly it’s becoming more of the “average/okayish” magic when there are clearly superior magics (I know shadow has a whopping 0.15x more size than lightning but synergies more than make up for it).
I got an idea, awakening related skill buffs instead of a raw damage buff. How this could get implemented, I have no idea and it might be overly complicated to do for each and every awakening.
Maybe. Lightning’s damage was buffed in comparison to Wind (since Wind has pretty much always stat-gapped it and with the synergy changes they are on the same plane). We didn’t think to consider Shadow.
I’ve had ideas for potential Shadow synergies that could potentially be implemented.