Arcane Odyssey v1.13 Balancing Changes WIP

I use Thermo and I’m practically a glass cannon, I deal 450+ with crash and now it’s getting a 10% damage buff? I’d deal 505+ damage if this change gets added :joy: You’re already increasing it’s hitbox, and adding damage reduction on endlag and bare in mind it’s already got hyper armour

IT DOES NOT NEED A DAMAGE BUFF - This is coming from me as well, VISAN

People who don’t PvP on a regular or use the weapons that are being changed in the docs SHOULD not be making changes about them, from what I’m seeing you guys are making changes for PvE which is going to make the game even more cooked.

At this point just make a GC with me and Keeper and add the doc editors

it’s not

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I hope fucking not
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Mfs talking about they don’t need PvP testers and now half the community complaining about getting smoked by AoE or anything that happened to them during PvP

Also remember majority of you testers saying the game don’t focus on pvp and now look what’s happening, cooked game

If you’re a berserker your damage won’t change since part of the doc is removing a +10% damage buff that all pure builds get

Also thermo in the doc gets some changes (notably that using other fighting styles fills the bar for berserkers), but you use it more than me and have a better build for it so you can tell me your thoughts on it.
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wtf lightning will finally be stronger than wind

Currently, our agreement is that Berserkers will keep that buff but we removed the buff from Crash. We’ll decide on whether the inverse should be added, however (buff the skills 10% but remove the Awakening buff).

Either way Crash will not receive a net-damage buff as far as we’re currently concerned.

Lightning damage approaching Shadow’s while being faster and having more synergies.
You know, I thought shadow was the “above average” solo magic, but honestly it’s becoming more of the “average/okayish” magic when there are clearly superior magics (I know shadow has a whopping 0.15x more size than lightning but synergies more than make up for it).

I got an idea, awakening related skill buffs instead of a raw damage buff. How this could get implemented, I have no idea and it might be overly complicated to do for each and every awakening.

same
everything looks good except for the aura changes

Wind will be larger though

Though what aura replacements are looking the best right now? What ideas have been going around that the testers enjoy?

None so far.

Give Mages their own equivalent of a Crash Skill? :nod:

no.

Maybe. Lightning’s damage was buffed in comparison to Wind (since Wind has pretty much always stat-gapped it and with the synergy changes they are on the same plane). We didn’t think to consider Shadow.

I’ve had ideas for potential Shadow synergies that could potentially be implemented.

Wait can we make it so that Mages are able to use the Aura Spell of their Second Magic? That’s currently locked off rn