Arcane Odyssey v1.13 Balancing Changes WIP

also i don’t know about this balance wise, but it’s kinda just generally confusing that ice doesn’t do more damage snow

Magma synergies far more with petrify than ice or water with frozen
Assuming the trello is correct magma against petrified is +40%

I was thinking the same thing during WoM, and I was really confused. Did a small speed difference really make the thought processes of the community be so vastly different?

i mean honestly it might just be because explosion doesn’t work underwater at all

personally i dont see why explosion needs a nerf. the only good synergy it has is with ash pretty sure

I think the nerfs are really being suggested are so it matches water Magic’s strength some more, plus having an energy magic that’s ‘heavy’ would be interesting

i mean personally i think its fine

just cuz water has a huge advantage when it comes to fighting on ships and over the sea

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It has multiple petrify synergies besides ash

Ah alright then, but still not sure about the nerfs.

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because Fighting Styles are fun but they are not good

they are in fact good if you go 20% and can aim, not comparable to pulsar, but a good fs user is demonic.

I play em myself and FS are fun as hell , most fun I’ve ever had in a vet game honestly , but tbh u just dont have options against max size / max power mage spam or warriors being spazzes and flying everywhere rn

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imo fs shits on current warrior atm unless you’re me. Only moment when fs falls short is vs mages that outclash ur shit.

fs becomes instantly useless the second its user steps in water.
atleast thermo fist does.

so do heat magics

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depends on how they play , one of the warriors I’ve been sparring w a lot recently p much never touches ground until he refreshes his air movement , so irritating not being able to use anything but direct crash / shot , agony until I actually manage to land a rushdown or read a landing w a smash

Doesn’t metal have the highest dmg?

delete the slot, and replace it.

not that big of a size nerf because size is literally one of explosion’s main gimmicks. Maybe a slight dmg and slight speed nerf, considering attack size as a whole is getting a nerf

Warrior does not need a buff, even as for awakening. The 10% damage is already enough and most Calvus weapons can do 280+ damage to you if fighting a pure weapon build.

more than 280 bro :sob: