Arcane Odyssey v1.13 Balancing Changes WIP

Really just earth so metal can shine brighter

400 damage set

I honestly don’t like the idea of magma getting nerfed (I understand why it should get a nerf in a mage perspective) but on conjurers it’s kind of very lacking, conjurers do lower damage cuz of whatever imbuement rules are applied (besides a select few), a ton of synergies are bugged or just don’t work on conjurer (i haven’t noticed even the slightest synergy buff when using magma imbued attacks on a melting target), and magma is one of the slowest magics in the game turning all your attacks into sluggish attacks with even a reasonably high amount of attack speed doesn’t even feel like it’s as fast as it should (i don’t know how the attack speed or size scaling or formulas to know if this is just a slow magic issue or stat scaling at a certain point just basically flatlines). You can use the big slow aoe weapons but they’re kinda funky, greatsword has a good burst attack but the whirlwind has so much endlag and the hitbox is only at the start even tho the visuals are still there so you just are a sitting duck to take a free hit (or if they’re close enough they’ll beast instinct you and you’ll take 400+ damage) same with devastate, the low damage and high endlag just doesn’t feel good compared to mages being able to spam actual nukes that do 400 without any punishment. My main gripe is how slow magics imbued onto weapons turn off any projectiles you might have and the upsides are kinda negligible for that. It might just be that conjurer is balanced and mage is ridiculously op but yeah that’s my take with the knowledge I have at the moment, if I learn more or get more experience my opinion might change.

Conjurer is getting a 10% DMG buff but Magma is also getting nerfed so overall you’re looking at doing 99% of non-imbued attacks with a slight size buff and massize speed nerf

@ThatOneGuy
(Tradition, you’ll see)

Honestly, when I used magma as a mage one thing I noticed was the sharp ramp up in attack size once I even remotely built for it. From there things like pulsar (which is getting nerfed) and even my blasts didn’t even really need to be aimed while I left massive pools of lava everywhere. It wasn’t even an optimized build, as for weapons I can’t really say much. The only time I used them was on my warlord which, even then, I built for strength to begin with so I didn’t really dabble much with weapons. Thus I can’t really comment on weapons let alone on weapon magic imbuements since I didn’t even awaken my warlord.

In other words:
Attack size is why mages are ridiculously strong in my opinion. Magmas also has above average size affinity AND it’s pretty high damage with a powerful DOT. Make sure to factor DOT is getting changed with the intensity changes, so consider that when thinking about the buffs/nerfs to magics with DOT.

Magma as a mage magic is very strong but on conjurer it’s useless due to a lot of factors, the bleed synergy doesn’t work at all due to the attacks doing damage > inflicting bleed > bleed immediately gets replaced by melting so you don’t get any damage buff. I feel one change that would just make slow magic conjurers feel way better is make the speed multipliers of magics only be half as effective when imbued (this would make slow magics like magma only have a .8x speed multiplier instead of .6). All of your weapon attacks literally don’t move more than 2 feet infront of you due to the speed nerf and the endlag on some attacks is just begging to get oneshot. I get the point that magma has this super powerful dot but that doesn’t help it when you A: can’t hit anyone B: even when you hit someone it’ll probably be with a low damage attack so your melting won’t even do much damage. Other slow magics at least have very good bleed synergy so they hurt when you’re hit but magma doesn’t have that so it’s a joke of an imbuement magic and you’re honestly better off not imbuing at all in my opinion.

Turning off imbuement on those weapons:

What’s gonna happen to the snowy status effect?

Conjurers are getting pretty big changes but even then, I don’t think conjurer are the balancing standard compared to the actual raw magic.

Magma as a magic is overtuned but mainly because status effects do too much damage at no cost. Earth may do a bit more impact damage but the melt and puddle effect give much more at the same speed. Earth is only bigger but often times that extra 0.1x size from magma’s 1.2x to earth’s 1.3x doesn’t matter because you would have already hit them in that 1.2x range with current magic size. Same issue with metal’s bleed giving too much damage for free where earth is just an inferior version of both magma and metal.

Mage just needs something to make them more unique as there’s literally no reason to ever use your second magic since it’ll always be weaker/smaller while having nothing exclusive to them as any hybrid will achieve the same thing in time.

the magma conjuror that hits way too fucking hard and has huge aoe that I just fought makes me disagree

Me when my magma warlock is going to bully enemies with two DoT effects:

me when I bully anything that doesn’t use cringe guns or fast magic by just T jumping out of range:

“Uhm akshually magma has a really low base speed stat so it’s not a fast magic! On top of that it’s a giant magic sho it’s ekshtremely easy to hit shomeone in combat, even if they’re really fasht!”

Could we do something with snow magic? Snow magic is currently just sand and ice but plainly worse. I really like snow magic and it’s my favourite one - I like the effects, the sounds and all that but it’s just so… Mediocre. The only good synergy it has is with water and ice where it freezes the opponent. But ice and water is just better than ice and snow, period. There is no reason to use it.
Snow is also one of those magics that when used with, for example, conjurer do absolutely nothing besides literally just decreasing the weapon damage. Yes you can use the magic itself but in that case you can just use sand that not only has the same moveset (just a different colour) and the same passive but also has 10% damage buff to bleeding targets. Snow doesn’t even do more damage to snowy enemies or even put a freezing effect which you would think it would logically do.
I suppose I can be just wrong about all of this but I really think snow needs changes and a buff of some kind.

scrap the whole combat system and start fresh.

Im only kinda joking

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That’s because right now the tiers are lower, once the level cap increases and 2nd magic begins to have bigger projectiles it’ll be used more (synergies mainly).

@ThatOneGuy

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