Maybe an oversight as they share the same awakening. If Knight isnt intended to get these changes then yeah, it is dumpsterfire of class
Yeah theyâd get the same thing as well.
Cuz Warrior Awakening is kinda dull.
If you take Conjurer and compare the two Awakenings itâs literally just better.
- Imbuement visuals use weapon aura visuals so itâs visually outclassed
- Apparently it also gives a size buff, if you stack that with the size buff you gain from magic youâre getting a better deal on size as well
And the size buffs from Warrior Awakening were supposed to be nerfed in compensation because theyâre kind of ridiculously big (as is everything right now). Idk why thatâs not listed.
Maybe give Knights same treatment other hybrids get when they get 2nd magic/fighting. They have reduced point requirement for spells. Same could work for weapons as currently Knights are in the same boat as conjurers stuck with lower quality weapons. Knights already deal reduced dmg(25%?) so giving them access to the skills of rares isnt that game breaking
Knight is currently lacking about half of its class so thatâs part of the reason itâs pretty mid. I think that rare weapons like Vindicator should stay like the rare spell/technique in their requirements.
Maybe boss weapon requirements could be lowered or something for other weapons, but keep in mind we donât even have the 3rd set of skills yet so I donât know if we need to be changing skill reqs.
Like Fluect said, these classes are fundamentally incomplete. I really, really hope in the future that Vitality builds arenât forced a tier below every other build in the game as it definitely hurts them (stuck at Initiate instead of Apprentice), but itâs a small price to pay. I have a feeling Knight will play very well with Spirit Weapons.
As a Paladin main, even with the class being incomplete, itâs not that bad. Donât knock it till you try it.
The problem isnât âthe awakening is bad therefore itâs bad.â The problem is just that the Awakening is bad. Pretty much any other Awakening is infinitely more interesting so this change is supposed to draw interest to it.
Viability is a bit of another story, thatâs why there was supposed to be compensation in terms of reducing the size buffs but that got lost in translation.
I guess Iâll have to wait and see, but I have a feeling this is going to be a balance nightmare. Whether itâs Bruised, Gouged, or Bleed being added to all non-bleeding Sharp weapons, Warrior may end up as the undisputed strongest build in the game by a good margin after these changes, especially with that passive 15% speed bonus. Thatâs just insane, presuming itâs unaffected by the Attack Speed falloff curve. Most weapon casts with enough Attack Speed already border on being unreactable.
Makes sense. For the first few days I thought it was just a bug. Iâd be fine with a size reduction for Vitality builds but visually itâs a bit strange being stuck a tier below everyone else.
warlocks pretty ass like fix that rushdown boy that skill useless
and thermo m1s bug me and freeze my scree after a while so charging them is a pain
Thermo M1s have been causing you lag spikes too? I thought it was just me.
yeah its a bug but nobody reports it bc f9 dont say shit so bassicly we thermos are doomed
switched to iron leg and still have it so its warlock m1s that freeze after a while
ngl if possible Iâd like to recommend the change that when using Rushdown and a high amount of hits + thermo fist, it doesnât drain heat or it does drain heat still but it drains super slowly because it sucks hitting my rushdown and getting punished for hitting it
not only that rushdown does less damage then its suppose to i just heard from a friend
(pls buff warlock we exist)
I thought the Thermo changes wouldâve fixed that?? Bruh
Yeah we just discussed that above in this chat
are u also aware of warlock m1s freezing after a while ?
holy fuck man I thought that was just me , I actually thought I was going schizo
u can even see the particles freeze mid air after the end of a m1