then nerf the power scaling
In general or on pulsar. Because on most other abilities, power scaling is fine. Pulsar is the main offender here. With 133 power, a glass cannon blast will hit for about ~300. Pulsar can hit for ~1000.
Theyâre similarly committal. Pulsar is easier to land. Thatâs not good balance. Even with the aoe nerf, Pulsar will still over perform in raw damage.
on pulsar
The stat points when they donât work:
Thereâs a reason why skill points exist, itâs to create diversity and such conjurers wouldnât have enough points to get ancient magics, or if they did they would have to heavily sacrifice stuff in their weapons, so itâs a fair trade off, itâs not like theyâre not suffering at all.
And mages get higher tier spells, magics and more unique/niche spells that some builds wonât ever get access to
hopefully we get some of these cool strength buffs, feels like magic and weapons just absolutely wreck strength in like every category
Remove the magic size stat from equipment completely but replace it with something else
I think how the DoT works should be based on the magic/DoT in of itself, rather than universally current system or new proposed system.
Problematic DoTâs can use the fixed system, while very weak/powerful DoTâs continue to use the current system, mixed in somewhere with this proposed solution to power scaling:
For instance, magma and metal get moved over to doing fixed DoT based on level, while glass, poison, ect remain using the current system.
Compensate a nerf to THE best attack ever made in AO? Yeah no thanks.
Bleed DMG is almost completely irrelevant for glass magic.
Most of its stats are average at best, itâs DoT DMG is nowhere as high as poison or acid, which at this point are just better versions of glass magic.
The fixed damage would actually be beneficial for weak DoTs, wouldnât it?
Glass honestly canât continue the way it is right now. Itâs lacking in a lot of ways when compared to other magics.
What glass needs is either bleed stacking or stronger bleed, the fixed per level thing wonât really help, as the base value is still low.
If we punch the status maximums in from the wiki we get liiiiike
Plasma magic DoT = 27
Glass magic DoT = 27.3
With the proposed system, that is.
I 100% agree with you. Iâve been saying the same thing for a few days now. I just hope it gets considered.
There are actually many positive sides of giving glass a passive that lets it stack bleed, while it would also cover for itâs low damage and average stats.
i met a warrior with 2.3k hp and 24 regen per second while still doing 200 dmg and theyâre literally unkillable for anyone except pulsar spammers, can something be done about this lol
bug abuser got fixed (vitality doesnt lower their damage)
they dont have any points in vitality its just full hard gear with lion helmet, defence amulet cernex faulds all hard. I was thinking maybe limit the amount of hp non vitality builds can get to like 1.5k maybe or cap the regen hp can give but obviously increase it as the updates go on
Theyâre similarly committal. Pulsar is easier to land. Thatâs not good balance. Even with the aoe nerf, Pulsar will still over perform in raw damage.
Well I mean, Pulsar is a rare spell. It should very much be stronger than a basic blast. Iâve never fought these cracked build mages with Pulsar so I donât know how it is to deal with, but like the other guy said, if the scaling is such an issue then just tinker with that until it gets a bit more in line.
I agree that yeah, sure, its a lost spell, but it still shouldnât be too strong. We still have lost and ancient magics to get to, and if a rare spell is as strong as Pulsar is now, then lost and ancient spells might as well insta-kill. That said, it also shouldnât be complete ass like some people want it to be.
(itâs basically cancer, i used it)
You will get unavoidable damage even at itâs most forgiving.(which is 100% size with no size buffs)
can i please get a few more opinions on this? i havent seen much discussion on this, even though for a rushdown archetype all fighting styles deal suprisingly low damage. I just need some other people pitching in on the conversation since im not too sure if this is good or not.
Rarity is no reason for imbalance. I know some people will disagree, but I personally think thatâs boring. When late game pvp is decided by who has the most shiny stuff it isnât very fun.
If it isnât difficult to get, itâs still not very cool because everyone is obligated to use the ârareâ equipment or spells because theyâre so much better than anything else.
I personally donât think pulsar should be âbetterâ than blasts, but rather different. Already, it has slightly longer cast time and much longer cooldowns, but the problem is that these drawbacks are not proportional to its strength.
I mean, look at this.
what the fuck
pulsar will fall from the most busted move in ao history
oh yeah pulsar shares same frame data with blast btw