Arcane Odyssey v1.13 Balancing Changes WIP

Yea thats the wierdest part for me
Why can we grab like normal enemies but not bosses

Are you telling me you donā€™t like getting fucking destroyed by undodgable attacks?

Yes Iā€™m telling you I donā€™t like getting bullied by undodgeable attacks

1 Like

this is the most disjointed thing Iā€™ve ever seen wtf :skull:
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bro the crusty fossilized shit magic is not playing games :fearful: :triumph: :earth_magic_var1:

Blocking SHOULD NOT HAVE AN ENDLAG, why am I getting punished for trying to avoid an attack? If not blocking, at least perfect blocking should not have end lag and prevent the enemy from attacking further.

Increase the startup for certain skills. Players with AOE builds are just unfair to play against because: If you can actually block/parry the attacks, you get punished, and you canā€™t dodge the attacks either.

4 Likes

Thatā€™s gonna be me soon fr

One possible solution is to lower stamina Regen in combat. The problem isnā€™t that people can run itā€™s that can basically run without ever stopping in PvP.

shouldnā€™t the fighting styles double jump be given earlier? considering how magic gets it by lv 30 compared to fighting getting it at around lv 90-100

2 Likes

Fighting styles can use crash (sometimes even rush down) as a mobility move

3 Likes

I guess but then the question I have would be the height gained and you being unable to move during it

Rushdown is better please never use crash for mobility

Lying to them is wild

Combat tag is inconsistent right now so if I were you, use crash as mobility unless you want to be punished, because combat tag will cuck you and make you free health packs

This would be really nice since, Knights are just Weapon users with same stat invest so your always at a deficit regardless of what you do compared to a warrior despite having negligible hp, this might change with spirit weapons but no way of knowing right now.

Whats hemorrhaged

Buff savant

Removed due to feedback although Iā€™d rather have just nerfed it instead imo

1 Like

Explosion idk, think that change is unnecesary.

Lightning and Light for sure need buffs theyā€™ve been mid since early AO. As of right now Wind almost completely outclasses Lightning (both have stun synergies, both are fast, Wind is 20% bigger and deals more damage). Even the old Wind stats were just better than Lightning.

Light is the same logic as Lightning since the two have strikingly similar stats. Light bottlenecks in speed and has literally no other redeeming qualities besides the blind. Usr a double-beam on any magic and you get the same value except more damage.

For imbuements Light is not bad but for Mage Iā€™d 100% pick any magic over Light at this point.

Can you add a size boost to savant

(Every other magic hybrid has one)

3 Likes

Maybe

Yeah, some bros will see a city-wide attack and justify it with ā€œjust press Gā€ :neutral_face:

1 Like