Arcane Odyssey v1.13 Balancing Changes WIP

Petition to nerf magmaā€™s impact damage to 0.9 (and nerf its DoT to 0.45 of the damage)
  • (Sign here)

0 voters

Apparently, itā€™s a worse windā€¦ Even though wind doesnā€™t seem to be that much popular.

Meanwhile, Glass, which is a worse acid and nobody uses as main element, receives no buff T_T

I was looking for a better reason. :smiling_face_with_tear: 0.5x is huge and there are other stats as well like size
Fire/Plasma is a worse version of each other and magma
Glass is apparently worse acid
Acid could be a worse version of magma
Earth and metal

Why this, itā€™s inconsistent with every other DoT other than maybe plasma

With the upcoming DoT changes idk if this would still even be relevant

Screenshot 2023-03-16 204049
I Think i found out why pulsar is so OP

When it goes from 0.925 to 0.9, melt calculation would just be 0.45. Since itā€™s 50% of base.

the main reason i did 0.45 was because it was half of 0.9, though the petition looks awfully futile so i might just cancel it

Oh i misunderstood, i though it meant make it 45% instead of 50%

I would like that or 40% lol. Just a different number from acid to make it unique. (Please nerf, this is a cry for help)

defense, size and power >>> everything else

1 Like

agility is the worst one by far. the agility stat in general needs to do more things if anyone is going to use nimble enchantments

Iā€™m gonna drop my cannonfist rework suggestion here for other people to give their opinions on it
So as of now cannonfist is basically just basic combat but with a ranged m1s and itā€™s techniques are done holding cannonballs(and the stats are very bad causing some issues but thatā€™s for later)
This idea would basically make cannonfist a more ranged based fighting style. Iā€™ll go by each technique and how I think they should be changed

m1

these would basically be the same, but would regain the airstall thing, and perhaps even some backward movement to enhance the ā€œrangerā€ playstyle

Crash

instead of being a physical slam move this would become similar to a magics blast attack, the size of the cannonball could maybe get boosted and itā€™s range would be similar to current cannonfist crash. If you had embodiment the embodiment shape would surround the cannonball and apply whatever stat change the embodiment would provide. With these changes the cannonball you choose would also have more of an impact on the technique as well. Grapeshot would function similar to mountain wind. Crash would also gain an amount option for this fighting style. There would be various different animations that would apply different knockback(curveball, fast ball, etc)
This could potentially remove some uniqueness from axe slash and the m1s but I could still see it potentially being unique enough.

Smash

instead of being a physical slam into the ground for the slam option you would stay in the air and throw the cannonball(s) into the ground for the x times you chose for the amount option. The shockwave option would have the same thing like on the balancing doc where youā€™d throw the cannonball forward and the shockwave would originate from there, but adding onto that, the shockwave should be caused by throwing a second(or third + cannonball if itā€™s an amount over 1) hereā€™s the bigger part. Smash would gain a placed option for cannonfist, it would function similar to current rain/storm of arrows, and it could possibly even have a sustained option that could function like the reworked storm/rain of arrows thatā€™s on the balancing document

rushdown

instead of being a physical dash towards the person like (most) other grabs it would be initiated by throwing a cannonball similar to brutal rush(I think thatā€™s what itā€™s called) the actual barrage part could stay close to the same or it could be changed to where the user is a little bit behind the receiver and they throw cannonballs as the barrage portion. Of course hit reg for grabs that are similar to raging impact would have to be improved/fixed

Shot

stay basically the same, the cannonball used should have a larger impact, and something like grapeshot should actually fire multiple cannonballs, prob similar in aoe to a multi beam on magic

focus

would basically be the same, the affinities and potencies should get changed so that power focus doesnā€™t reduce your damage(:skull:)

Airstep

would also be basically unchanged as well

miscellaneous

Certain cannonball types could also apply various status effects like explosive ones causing charred, etc, and perhaps chainshot even causing a slowdown effect called ā€œbindedā€ or ā€œboundā€ which would have a cd and such
In my mind I see cannonfist as a more ranged based fighting style that sacrifices mobility for range. Because of its position as a more ranged based fighting style basically all of its affinities would need to be reworked otherwise this could be severely op.
Some changes being applied to fighting styles would also not be applied (I.e. 20% dr on crash endlag) and other things
Other issues include these techniques being too similar to existing or future lost techniques(axe slash)

Overal I think fighting styles could benefit from unique customization options/modified customization options that are unique to that fighting style which could differentiate them a little bit more

2 Likes

Glass is just in a sad state reallyā€¦ Even mages just use it as a secondary bleed stat-stick.

Conjurersā€¦ Wellā€¦ Letā€™s just say Iā€™m probably the only glass Conjurer around. Lol

1 Like

your weapon already applies bleed wtf

Heyā€¦ It sounded like a cool idea at firstā€¦ LOL

But yeah. Bleed doesnā€™t stack nor imbuing your weapon with glass give you a stronger bleed.

That, coupled with how glass has mostly average stats all around mean itā€™s a terrible candidate for a conjurer build.

To be fair, not even mages use it as a main magic as well though

Iā€™ve only skimmed through the document, but why isnā€™t there anything regarding Magmaā€™s AOE? Magmaā€™s AOE is literally abnormal and Iā€™m not sure if it was intended or a bug. I was in a whole different room and one guy did an explosion onto the opposite wall and I somehow got hit lmfao. Like I genuinely think vetex made some oopsie when coding the stats for magma cuz that is not normal. Look at the below video to see what Iā€™m talking about.

(Note: Yes I am aware that the guy in the video was using a magic size build but I donā€™t think that type of AOE is possible with any other magic other than magma as far as Iā€™ve seen)

If I were to drink every time you said glass, Iā€™d probably drain the entire ocean by now.

5 Likes

Funny how theyā€™re buffing bursting amulets, but not doing much against the scuffed size scaling of magics

For reference, look at this and tell me this is balanced.

By the way, the above build isnā€™t even ā€˜max attack sizeā€™. The build itself only has 78 attack size, but it also has 91 power and 439 defense so itā€™s not like they were sacrificing damage and health for AOE :skull:

Pretty sure attack size as a whole is being addressed

1 Like